Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

User:OlympusMons

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Revision as of 18:08, 14 July 2008 by OlympusMons (Talk | contribs)

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Who am I

Well Im OlympusMons thats who :P Ive done a fair bit over the years regarding making games and such. Unfortunally none of it has really been completed, mainly because of a lack of organisation on my part. Ive been an active member on the unreal wiki for some time and am glad to be contributing something back now that my skills are better.
Olympus Mons

Work Ive done

Graphics / Modelling

http://www.3dmpg.com/ is based in Perth, Australia.

Mutators

UE3:UTMutator_MotionBlurPC (UT3)

Work Im doing

Mods

Project Triggerman
Well the Triggerman mod I was working on has kinda been put on the back burner since I couldnt pull a decent team together, the team members I did have all but dissapeared now and my forum host went by by.
UC2004
I decided to join a mod called UC2004 (http://www.UC2004.com/) which is a remake of Unreal Championship 2 for PC using the UT2004 engine. We are making alot of progress in the short amount of time I have been on the team, I am currently a coder/modeller for the mod team which is called Total Adrenaline Productions. Im really happy about this as the team is skilled and are very motivated, so it looks to be a good ride. We are however looking for coders and animators so if you like this idea and want to give us a hand drop by: UC2004 Forums

Mutators

Newtators Mutator pack for UT3
Attrition Gametype for UT3

Skills

Modelling

Ive been modelling in max since version 2.5, developed a small menu plugin called Quadmx7 which isnt publicly released.

Graphics

I learnt the Adobe Suite while doing a few TAFE courses, Photoshop and Illustrator are my strong points, I can use Premiere and Indesign also. Ive learnt alot more since doing these courses and am always looking to expand my skills. The Visual Arts and Technology course I did covered alot of stuff though not related directly to technology like design fundamentals, drawing foundations and design visualisation. There was some art critique involved but I really didnt like that as I prefer to do critiques on stuff where my knowledge is best, namely the interactive entertainment industry.

UnrealScript

For the last few years and I dabble in unreal scripting, Im really happy at where this is going and thanks to you guys Im 10x better than when I started. UT3 is proving to be really good for me and having started with UT2003 I think Ive come along way in that time, its good to finally get into alittle UE3 stuff. Its great to finally be able to see and use the upgrades to Unreal Script.

Conclusion

My knowledge of games and game design is quite large but theres always more to learn. Thats what really attracted me to the wiki, this is a great place for people of all skills and skill levels to come, learn and contribute. I hope to add a little to the wiki myself and as time goes by, I hope to improve on my skills as well as help others improve on thiers.
Anyways you've probably heard enough by now.
Off you go do some modding! ;)

Contact Me

Forum 
MonsOlympus on Beyondunreal Forums and Epic Games Forums
IRC 
MonsOlympus on EnterTheGame and Quakenet
Email 
(only via the Unreal Wiki's E-mail user feature)

UnrealWiki Contributions

Suggested Pages

Unreal Engine 3 Bug Reports

UE3:Bug Reports

  • Posting structure
    • unique number (identifier) for this bug.
    • image if required
    • what is happening (specifics on what the problem is)
      • Build number (Game/Version/Patch)
      • Error message
      • Log
    • instructions on reproduction

once a bug is fixed it could be added to a fixed list or removed and details on patch which removes bug.



Rants

OlympusMons/Rants
Legacy:OlympusMons/Rants#Platforms_and_crossing_the_border.21_.2821.2F04.2F2007.29
Legacy:OlympusMons/Rants#Epic.2C_UE3.2C_UT2007_and_the_future..._.2827.2F10.2F2006.29
Legacy:OlympusMons/Rants#Total_Conversion_Woes_.2811.2F09.2F2006.29