The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
User:Zxanphorian/CTF-Afterlife UT2004
Contents
- 1 CTF-Afterlife (Unreal Tournament 2004 Rendition)
- 1.1 Summary and Inspiration
- 1.2 Journal Entries
- 1.2.1 December 21, 2002
- 1.2.2 December 22, 2002
- 1.2.3 December 23, 2002
- 1.2.4 December 24, 2002
- 1.2.5 December 25, 2002
- 1.2.6 December 26, 2002
- 1.2.7 December 27, 2002
- 1.2.8 December 28, 2002
- 1.2.9 December 29, 2002
- 1.2.10 December 30, 2002
- 1.2.11 December 31, 2002
- 1.2.12 January 1, 2003!!
- 1.2.13 January 2, 2003
- 1.2.14 January 3, 2003
- 1.2.15 January 4, 2003
- 1.2.16 January 5, 2003
- 1.2.17 January 6-13, 2003
- 1.2.18 January 14, 2003
- 1.2.19 January 15-16, 2003
- 1.2.20 January 17, 2003
- 1.2.21 January 18, 2003
- 1.2.22 January 19, 2003
- 1.2.23 January 20, 2003
- 1.2.24 January 21-24, 2003
- 1.2.25 January 24-28, 2003
- 1.2.26 January 29, February 2, 2003
- 1.2.27 February 2-7, 2003
- 1.2.28 February 7-9, 2003
- 1.2.29 February 10-13, 2003
- 1.2.30 February 14, 2003
- 1.2.31 February 15, 2003
- 1.2.32 February 16, 2003
- 1.2.33 February 17, 2003
- 1.2.34 February 18-May 04, 2003
- 1.2.35 May 05-May 31, 2003
- 1.2.36 June 01-June 09, 2003
- 1.2.37 June 10, 2003
- 1.2.38 June 11- June 13, 2003
- 1.2.39 June 14- August 21, 2003
- 1.2.40 August 22, 2003-February 01, 2004
- 1.2.41 February 01, 2004-June 23, 2004
- 1.2.42 June 23, 2004-September 15, 2004
- 1.3 Summary and Verdict
CTF-Afterlife (Unreal Tournament 2004 Rendition)
Screenshots: Soon to be hosted on my Google Pages site.
Summary and Inspiration
Section lost to the voids of memory.
Journal Entries
December 21, 2002
Well, when I was almost done with the basic layout of heaven for the original Unreal Tournament, i realized that it would be a real waste for me to do it in an obsolete game. I also decided that I would start over from scratch, when i learned about Static Meshes. The geometry is redundant and low-poly obsolite. You can find the geometry here ([1]) and you can do ANYTHING with it, I don't care ;)! Also, Ii will have to learn how to create the terrain for the Earth part of my level.
Im thinking of not having a skybox in heaven! I could use distance fog to not have skyboxes, but i will use a particle emitter for the clouds below, like the clouds blowing across the plane in the Airborne missions in Americas Army: Operations. The sun, in the east (sunrise) would be one of two Ion Cannons for the Ion Painter, hidden in a "cloud" in heaven. The second Ion Cannon, the moon, will be between the noon position and the west. It would be like 6:30 in a summer morning.
On Earth, there would be a cross between a hilly, canyonous, and rugged lanscapes. It would be like a modified mini Grand Canyon. There would be the moon in the east in the sky, so that heaven wouldn't be visible. There would be a fine mist fog that the moon could barely poke though the shoud. It would be like 2:00 in a summer night. Oh, i forgot, the moon would be the Ion Cannon!
Hell would be a big cave with lots of magma (not lava, which is above the Earth's surface) and magma eruptions, that would incinerate the doomed player. It would be miles below a giant volcano.
December 22, 2002
My brother had a lan party with his friends and I was invited, so we played UT2003 for hours and gave me good ideas. I think Epic butchered up Phobos 2. It is nowhere NEAR the look as the first one. In my opinion, I like the first Phobos better. Also, I like Curse 3.
December 23, 2002
Created Heaven box, nothing much
December 24, 2002
Created distance fog. What is a good summer 6:00ish fog color? (in Red, Green, Blue)
I really need a 6:00ish fog color!!! :angry: I need it to look realistic!
December 25, 2002
I need a good mapper to tell me what a good summer 6:00ish fog color is
December 26, 2002
Im starting on creating the Static Mesh for the platforms in Heaven. It would look like a semi-sphere with a big spike on the bottom with spikes coming out of it. Also, it will have a disc platform underneath with adreniline pills on it.
December 27, 2002
Completed the clouds flying by via an Emitter.
Started on the "Hall of Pillars" (not to be confused with UT1's DOM-Sesmar's control point area)
December 28, 2002
Perfected the distance fog color and distance.
Added the teleporter platform that goes into the Hall of Pillars
Halfly Completed Hall of Pillars, looks good!!
Created rough Hall of Pillars!!!
December 29, 2002
Put in sunlight.
December 30, 2002
Discovered that if you create distance fog with a skybox, you can see the skybox through the fog. I didn't want that to happen (cause i didn't want a skybox) so i put really dense fog in teh skybox so that you couldnt see the stuff in it (i put the skybox from Face3 into it and deleted the tower thingys). HOOAH, i now have a "non skyboxed" sky!
Here is a snapshot of my level in progress: ZxanDocs/Aftelfe_Heaven
(i will get it tomorrow!
December 31, 2002
I will make the picture a secret.
Put in the middle platforms.
January 1, 2003!!
Put in jump pads that jump people between the platforms.
January 2, 2003
Tested the jump pads for two things:
- Will they hurt the player when landed because of height problems?
- Will the player fall to doom because it jumps too low?
They are "Picture-perfect".
Starting on the master platform.
January 3, 2003
Feels like it is easier to map in 2003, not 2002 ;). Also, school was closed because of a winter storm problem :P!!! (so i mapped more!). I finished the architecture of the Master Flag Platform. I put in the weapons and ammunition. I am 1/6 completed with the map.
January 4, 2003
Added powerups.
January 5, 2003
Little things
January 6-13, 2003
lots o' homework + projects ;)
January 14, 2003
Created subclasses of the weapon pickups to make them placeable (for respawn time reasons), and eventaully create a wildcard pickup with a cool sm for it.
I need comments and suggestions for this really bad (1337 in help!) should i add more places in heaven? (such as [a] cloud(s) with respawn points in them?
January 15-16, 2003
Miscy stuff ;)
January 17, 2003
Changed the fire caldrons static meshes
Added notes.
Deleted Notes
January 18, 2003
started on the earth's terrain
January 19, 2003
Finished earth... Weeeeeeeeeeeeeeeeeee!!!! This is fun, 2/3 done!
January 20, 2003
didn't quite finish earth, little tweaks
Started on hell's "The Five Bridges"
January 21-24, 2003
other stuff in hell
January 24-28, 2003
touch-up stuff to entire level.
January 29, February 2, 2003
working on the Magma Lake
February 2-7, 2003
still working on the magma lake
February 7-9, 2003
I got rid of the moon in heaven, becuause you only need one ion cannon. I also got rid of the volcano in hell because of HOM problems
February 10-13, 2003
misc stuff
February 14, 2003
- Added fire flickers (seriously)
- Made the fire go with the wind.
- Made the magma surface double sided
- Added distance fog in the magma, for more realistic magma
February 15, 2003
SCREENSHOTS!
February 16, 2003
- Made the grand stlactite pulse with green-cyan light
- Made the pool of magma explode with chunks of magma
February 17, 2003
School off! Snow snow snow!!!
- Got rid of green-cyan light: added emmiter
February 18-May 04, 2003
Nothing much, put in translocator beakon teleporters in! ;)
May 05-May 31, 2003
I got banned from the game and my dad forcefully made me uninstall the game. If I didn't he would block the Wiki and any other Unreal Tounament type sites, including the Forums. He made up a deal that i could get the game back: If i get consecutive good grades on Algebra quizzes and tests. I successfully accomplished that and he let me reinstall the game. I got a tear in my eye by seeing my level again! ;)
June 01-June 09, 2003
My dad, reluctantly suggested to add a little more greenery and plants on earth, and I told him "thanks". Now, thanks to my dad, i have a better-looking earth area. Also, I made earth a little darker.
June 10, 2003
I did many things to my level:
- Got rid of gaudy stairs in heaven and put in aerodynamic "wings" and "nose cone" on it.
- Added lifts to get to the top stories of the Hall of Pillars.
- Added more vegetation to earth.
- Added wall sconces to hell.
All of those made it better looking and more fun; z-axis is more availiable
June 11- June 13, 2003
- Added an extra story to the Hall of Pillars.
- Added HoP-like tower on the master flag platform.
- Rotated middle heaven platforms so that you can move around better.
June 14- August 21, 2003
NOTHING! Computer had startup problems, fixed now
August 22, 2003-February 01, 2004
- Kind of "forgot" about it.
- Thought I lost it to a cd, but later recovered it.
- Starting it up again.
February 01, 2004-June 23, 2004
- Forgot about it again.
- Had UT2003 to UT2004 sm collision bugs.
- Fixed the collision bugs.
- Enhanced the Heaven platforms/towers.
- Miscellaneous Bugs and Such.
June 23, 2004-September 15, 2004
- ABSOLUTELY NOTHING!
- Will resume with it in a few days.
Summary and Verdict
Status: Dead, I will not further develop CTF-Afterlife for Unreal Tournament 2004. I will (take this with a grain of salt) start CTF-Afterlife for Unreal Tournament 3 from scratch.