UE1:AlarmPoint (UT)

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UT Object >> Actor >> NavigationPoint >> AlarmPoint
Package:
UnrealShare
This class in other games:

AlarmPoint.

Properties

Property group 'AlarmPoint'

AlarmAnim

Type: name


AlarmSound

Type: Sound


bAttackWhilePaused

Type: bool


bDestroyAlarmTriggerer

Type: bool


bKillMe

Type: bool


bNoFail

Type: bool


bStopIfNoEnemy

Type: bool


bStrafeTo

Type: bool


ducktime

Type: float

how long to pause after playing anim before starting attack while paused

NextAlarm

Type: name

next point to go to

pausetime

Type: float

how long to pause here

ShootTarget

Type: name


Internal variables

lookdir

Type: Object.Vector

direction to look while stopped

NextAlarmObject

Type: Actor


Default values

Property Value
bDirectional True
Texture Texture'UnrealShare.S_Alarm'

Events

PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay