UE1:AlarmPoint (UT)
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Object >> Actor >> NavigationPoint >> AlarmPoint |
- Package:
- UnrealShare
- This class in other games:
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AlarmPoint.
Properties
Property group 'AlarmPoint'
AlarmAnim
Type: name
AlarmSound
Type: Sound
bAttackWhilePaused
Type: bool
bDestroyAlarmTriggerer
Type: bool
bKillMe
Type: bool
bNoFail
Type: bool
bStopIfNoEnemy
Type: bool
bStrafeTo
Type: bool
ducktime
Type: float
how long to pause after playing anim before starting attack while paused
NextAlarm
Type: name
next point to go to
pausetime
Type: float
how long to pause here
ShootTarget
Type: name
Internal variables
lookdir
Type: Object.Vector
direction to look while stopped
NextAlarmObject
Type: Actor
Default values
Property | Value |
---|---|
bDirectional | True |
Texture | Texture'UnrealShare.S_Alarm' |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay