UE1:Bot internal variables (UT)
- Bot internal variables in other games:
- Other member categories for this class:
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Internal variables
Accuracy
Type: float
AlternatePath
Type: AlternatePath
used by game AI for team games with bases
AmbushSpot
Type: AmbushPoint
BaseAggressiveness
Type: float
Default value: 0.3
BaseAlertness
Type: float
bBigJump
Type: bool
bCamping
Type: bool
bCampOnlyOnce
Type: bool
bCanDuck
Type: bool
bCanFire
Type: bool
used by TacticalMove and Charging states
bCanTranslocate
Type: bool
bChangeDir
Type: bool
tactical move boolean
bClearShot
Type: bool
bComboPaused
Type: bool
bDevious
Type: bool
bDumbDown
Type: bool
dumb down team AI
bFireFalling
Type: bool
bFiringPaused
Type: bool
bFrustrated
Type: bool
bGathering
Type: bool
bGreenBlood
Type: bool
bHasImpactHammer
Type: bool
bImpactJumping
Type: bool
bInitLifeMessage
Type: bool
bIsCrouching
Type: bool
bJumpy
Type: bool
bKamikaze
Type: bool
bLeading
Type: bool
BlockedPath
Type: NavigationPoint
bMustHunt
Type: bool
bNoClearSpecial
Type: bool
bNoShootDecor
Type: bool
bNoTact
Type: bool
bNovice
Type: bool
bPowerPlay
Type: bool
bQuickFire
Type: bool
fire quickly as moving in and out of cover
bReadyToAttack
Type: bool
can attack again
bSniping
Type: bool
bSpecialAmbush
Type: bool
bSpecialGoal
Type: bool
bSpecialPausing
Type: bool
bStayFreelance
Type: bool
bStrafeDir
Type: bool
bTacticalDir
Type: bool
used during movement between pathnodes
bThreePlus
Type: bool
high skill novice
bVerbose
Type: bool
Modifiers: config
for debugging
bViewTarget
Type: bool
is being used as a viewtarget
bWallAdjust
Type: bool
bWantsToCamp
Type: bool
CampingRate
Type: float
CampTime
Type: float
DefaultPackage
Type: string
DefaultSkinName
Type: string
EnemyDropped
Type: Weapon
FaceSkin
Type: int
FavoriteWeapon
FixedSkin
Type: int
GoalString
Type: string
HidingSpot
Type: Object.Vector
ImpactTarget
Type: Actor
LastAcquireTime
Type: float
LastAttractCheck
Type: float
LastCampCheck
Type: float
LastInvFind
Type: float
LastPainAnim
Type: name
LastPainTime
Type: float
MyTranslocator
Type: Translocator
NextAnim
Type: name
used in states with multiple, sequenced animations
numHuntPaths
Type: int
OldEnemy
Type: Pawn
OldMessageID
Type: int
OldMessageType
Type: name
OrderObject
Type: Actor
object referred to by orders (if applicable)
PointDied
Type: float
Default value: -1000.0
Rating
Type: float
RealLastSeenPos
Type: Object.Vector
RoamTarget
Type: Actor
StatusBelt
Type: Texture
Default value: Texture'Botpack.Icons.ManBelt'
StatusDoll
Type: Texture
Default value: Texture'Botpack.Icons.Man'
StrafingAbility
Type: float
SupportingPlayer
Type: PlayerPawn
TacticalOffset
Type: float
TeamSkin1
Type: int
TeamSkin2
Type: int
VoicePackMetaClass
Type: string
Default value: "BotPack.ChallengeVoicePack"
WalkingSpeed
Type: float
Default value: 0.35
WanderDir
Type: Object.Vector