UE1:Bots internal variables (UT)
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- Bots internal variables in other games:
- Other member categories for this class:
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Internal variables
Accuracy
Type: float
AmbushSpot
Type: AmbushPoint
bCamping
Type: bool
bCanDuck
Type: bool
bCanFire
Type: bool
used by TacticalMove and Charging states
bChangeDir
Type: bool
tactical move boolean
bClearShot
Type: bool
bCrouching
Type: bool
bFiringPaused
Type: bool
bFirstHatePlayer
Type: bool
bFrustrated
Type: bool
bGathering
Type: bool
bGreenBlood
Type: bool
bMoraleBoosted
Type: bool
bNoClearSpecial
Type: bool
bNoShootDecor
Type: bool
bReadyToAttack
Type: bool
can attack again
bSpecialGoal
Type: bool
bSpecialPausing
Type: bool
bStrafeDir
Type: bool
bVerbose
Type: bool
Modifiers: config
for debugging
bViewTarget
Type: bool
is being used as a viewtarget
bWallAdjust
Type: bool
bWantsToCamp
Type: bool
CampingRate
Type: float
CampTime
Type: float
EnemyDropped
Type: Weapon
FavoriteWeapon
HidingSpot
Type: Object.Vector
HuntStartTime
Type: float
LastCampCheck
Type: float
LastInvFind
Type: float
LastPainAnim
Type: name
LastPainTime
Type: float
NextAnim
Type: name
used in states with multiple, sequenced animations
numHuntPaths
Type: int
OldEnemy
Type: Pawn
OrderObject
Type: Actor
PlayerDeaths
Type: float
PlayerKills
Type: float
Pointer
Type: Actor
TeamLeader
Type: Pawn
WalkingSpeed
Type: float
Default value: 0.4