UE1:Bots states (UT)
- Bots states in other games:
- Other member categories for this class:
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States
Acquisition
Acquisition.BeginState
Overrides: Object.BeginState (global)
Acquisition.HearNoise
Overrides: HearNoise (global)
Acquisition.SeePlayer
Overrides: SeePlayer (global)
Acquisition.TakeDamage
Overrides: Pawn.TakeDamage (global)
Acquisition.WarnTarget
Overrides: WarnTarget (global)
Attacking
Ignores: Bump, HearNoise, HitWall, SeePlayer
Attacking.BeginState
Overrides: Object.BeginState (global)
Attacking.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
Attacking.Timer
Overrides: Actor.Timer (global)
Attacking.ChooseAttackMode
Charging
Charging.AnimEnd
Overrides: Actor.AnimEnd (global)
Charging.BeginState
Overrides: Object.BeginState (global)
Charging.EndState
Overrides: Object.EndState (global)
Charging.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
Charging.HitWall
Overrides: Actor.HitWall (global)
Charging.MayFall
Overrides: Pawn.MayFall (global)
Charging.TakeDamage
Overrides: Pawn.TakeDamage (global)
Charging.Timer
Overrides: Actor.Timer (global)
Charging.FearThisSpot
Overrides: FearThisSpot (global)
Charging.SetFall
Overrides: SetFall (global)
Charging.StrafeFromDamage
Overrides: StrafeFromDamage (global)
Charging.TryStrafe
Charging.TryToDuck
Overrides: TryToDuck (global)
Dying
Inherits from: Pawn.Dying
Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, LongFall, PainTimer, SeePlayer, SetFall, Trigger, WarnTarget, ZoneChange
Dying.BeginState
Overrides: Pawn.Dying.BeginState
Dying.EndState
Overrides: Object.EndState (global)
Dying.TakeDamage
Overrides: Pawn.Dying.TakeDamage
Dying.ReStartPlayer
Overrides: Pawn.RestartPlayer (global)
Fallback
Ignores: Fallback.EnemyNotVisible
Fallback.AnimEnd
Overrides: Actor.AnimEnd (global)
Fallback.BeginState
Overrides: Object.BeginState (global)
Fallback.Bump
Overrides: Bump (global)
Fallback.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
Fallback.HearNoise
Overrides: HearNoise (global)
Fallback.HitWall
Overrides: Actor.HitWall (global)
Fallback.SeePlayer
Overrides: SeePlayer (global)
Fallback.TakeDamage
Overrides: Pawn.TakeDamage (global)
Fallback.Timer
Overrides: Actor.Timer (global)
Fallback.PickDestination
Fallback.SetFall
Overrides: SetFall (global)
FallingState
Ignores: Bump, HitWall, WarnTarget
FallingState.BaseChange
Overrides: BaseChange (global)
FallingState.BeginState
Overrides: Object.BeginState (global)
FallingState.EndState
Overrides: Object.EndState (global)
FallingState.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
FallingState.Landed
Overrides: Pawn.Landed (global)
FallingState.SeePlayer
Overrides: SeePlayer (global)
FallingState.TakeDamage
Overrides: Pawn.TakeDamage (global)
FallingState.Timer
Overrides: Actor.Timer (global)
FallingState.ZoneChange
Overrides: ZoneChange (global)
FallingState.adjustJump
FallingState.EnemyAcquired
Overrides: EnemyAcquired (global)
FallingState.SetEnemy
Overrides: SetEnemy (global)
FallingState.SetFall
Overrides: SetFall (global)
FindAir
Ignores: Bump, HearNoise, SeePlayer
FindAir.AnimEnd
Overrides: Actor.AnimEnd (global)
FindAir.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
FindAir.HeadZoneChange
Overrides: Pawn.HeadZoneChange (global)
FindAir.HitWall
Overrides: Actor.HitWall (global)
FindAir.TakeDamage
Overrides: Pawn.TakeDamage (global)
FindAir.Timer
Overrides: Actor.Timer (global)
FindAir.PickDestination
GameEnded
Inherits from: Pawn.GameEnded
Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, PainTimer, SeePlayer, TakeDamage, Trigger, WarnTarget, ZoneChange
GameEnded.BeginState
Overrides: Pawn.GameEnded.BeginState
Hunting
Hunting.AnimEnd
Overrides: Actor.AnimEnd (global)
Hunting.BeginState
Overrides: Object.BeginState (global)
Hunting.Bump
Overrides: Bump (global)
Hunting.EndState
Overrides: Object.EndState (global)
Hunting.HearNoise
Overrides: HearNoise (global)
Hunting.HitWall
Overrides: Actor.HitWall (global)
Hunting.MayFall
Overrides: Pawn.MayFall (global)
Hunting.TakeDamage
Overrides: Pawn.TakeDamage (global)
Hunting.Timer
Overrides: Actor.Timer (global)
Hunting.FearThisSpot
Overrides: FearThisSpot (global)
Hunting.FindViewSpot
Hunting.PickDestination
Hunting.SetEnemy
Overrides: SetEnemy (global)
Hunting.SetFall
Overrides: SetFall (global)
RangedAttack
Ignores: Bump, HearNoise, SeePlayer
RangedAttack.AnimEnd
Overrides: Actor.AnimEnd (global)
RangedAttack.BeginState
Overrides: Object.BeginState (global)
RangedAttack.EndState
Overrides: Object.EndState (global)
RangedAttack.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
RangedAttack.TakeDamage
Overrides: Pawn.TakeDamage (global)
RangedAttack.Timer
Overrides: Actor.Timer (global)
RangedAttack.KeepAttacking
RangedAttack.SpecialFire
Overrides: SpecialFire (global)
RangedAttack.StopWaiting
Overrides: Pawn.StopWaiting (global)
Retreating
Retreating.AnimEnd
Overrides: Actor.AnimEnd (global)
Retreating.BeginState
Overrides: Object.BeginState (global)
Retreating.Bump
Overrides: Bump (global)
Retreating.HearNoise
Overrides: HearNoise (global)
Retreating.HitWall
Overrides: Actor.HitWall (global)
Retreating.SeePlayer
Overrides: SeePlayer (global)
Retreating.TakeDamage
Overrides: Pawn.TakeDamage (global)
Retreating.Timer
Overrides: Actor.Timer (global)
Retreating.ChangeDestination
Retreating.PickDestination
Retreating.PickNextSpot
Retreating.ReachedHome
Retreating.SetFall
Overrides: SetFall (global)
Retreating.WarnTarget
Overrides: WarnTarget (global)
Roaming
Roaming.AnimEnd
Overrides: Actor.AnimEnd (global)
Roaming.BeginState
Overrides: Object.BeginState (global)
Roaming.Bump
Overrides: Bump (global)
Roaming.EndState
Overrides: Object.EndState (global)
Roaming.HitWall
Overrides: Actor.HitWall (global)
Roaming.TakeDamage
Overrides: Pawn.TakeDamage (global)
Roaming.Timer
Overrides: Actor.Timer (global)
Roaming.EnemyAcquired
Overrides: EnemyAcquired (global)
Roaming.FearThisSpot
Overrides: FearThisSpot (global)
Roaming.FindAmbushSpot
Roaming.HandleHelpMessageFrom
Overrides: Pawn.HandleHelpMessageFrom (global)
Roaming.PickDestination
Roaming.SetFall
Overrides: SetFall (global)
StakeOut
StakeOut.BeginState
Overrides: Object.BeginState (global)
StakeOut.EndState
Overrides: Object.EndState (global)
StakeOut.HearNoise
Overrides: HearNoise (global)
StakeOut.TakeDamage
Overrides: Pawn.TakeDamage (global)
StakeOut.Timer
Overrides: Actor.Timer (global)
StakeOut.AdjustAim
Overrides: AdjustAim (global)
StakeOut.SetEnemy
Overrides: SetEnemy (global)
StakeOut.SetFall
Overrides: SetFall (global)
StartUp
Modifiers: auto
StartUp.BeginState
Overrides: Object.BeginState (global)
TacticalMove
TacticalMove.AnimEnd
Overrides: Actor.AnimEnd (global)
TacticalMove.BeginState
Overrides: Object.BeginState (global)
TacticalMove.EndState
Overrides: Object.EndState (global)
TacticalMove.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
TacticalMove.HitWall
Overrides: Actor.HitWall (global)
TacticalMove.PainTimer
Overrides: PainTimer (global)
TacticalMove.TakeDamage
Overrides: Pawn.TakeDamage (global)
TacticalMove.Timer
Overrides: Actor.Timer (global)
TacticalMove.FearThisSpot
Overrides: FearThisSpot (global)
TacticalMove.GiveUpTactical
TacticalMove.PickDestination
TacticalMove.PickRegDestination
TacticalMove.SetFall
Overrides: SetFall (global)
TacticalMove.TryToward
TacticalMove.ValidRecovery
TacticalMove.WarnTarget
Overrides: WarnTarget (global)
TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
TakeHit.BeginState
Overrides: Object.BeginState (global)
TakeHit.Landed
Overrides: Pawn.Landed (global)
TakeHit.TakeDamage
Overrides: Pawn.TakeDamage (global)
TakeHit.Timer
Overrides: Actor.Timer (global)
TakeHit.PlayHitAnim
Overrides: PlayHitAnim (global)
VictoryDance
VictoryDance.BeginState
Overrides: Object.BeginState (global)
VictoryDance.TakeDamage
Overrides: Pawn.TakeDamage (global)
VictoryDance.EnemyAcquired
Overrides: EnemyAcquired (global)
Wandering
Wandering.AnimEnd
Overrides: Actor.AnimEnd (global)
Wandering.BeginState
Overrides: Object.BeginState (global)
Wandering.EndState
Overrides: Object.EndState (global)
Wandering.HitWall
Overrides: Actor.HitWall (global)
Wandering.TakeDamage
Overrides: Pawn.TakeDamage (global)
Wandering.Timer
Overrides: Actor.Timer (global)
Wandering.EnemyAcquired
Overrides: EnemyAcquired (global)
Wandering.FearThisSpot
Overrides: FearThisSpot (global)
Wandering.PickDestination
Wandering.SetFall
Overrides: SetFall (global)
Wandering.TestDirection