UE1:ChallengeHUD internal variables (UT)
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Object >> Actor >> HUD >> ChallengeHUD (internal variables) |
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Internal variables
AuthorString
Type: string
Modifiers: localized
Default value: "by"
AuthorString2
Type: string
Modifiers: localized
Default value: "Author:"
bAlwaysHideFrags
Type: bool
BaseColor
Type: Object.Color
bDrawFaceArea
Type: bool
bDrawMessageArea
Type: bool
bForceScores
Type: bool
bHideAllWeapons
Type: bool
Modifiers: globalconfig
bHideAmmo
Type: bool
Modifiers: globalconfig
bHideCenterMessages
Type: bool
bHideFaces
Type: bool
Modifiers: globalconfig
bHideFrags
Type: bool
Modifiers: globalconfig
bHideHUD
Type: bool
Modifiers: globalconfig
bHideNoviceMessages
Type: bool
Modifiers: globalconfig
bHideStatus
Type: bool
Modifiers: globalconfig
Default value: True
bHideTeamInfo
Type: bool
Modifiers: globalconfig
bLowRes
Type: bool
BlueColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
bResChanged
Type: bool
bShowInfo
Type: bool
bStartUpMessage
Type: bool
Default value: True
bTiedScore
Type: bool
bTimeValid
Type: bool
bUseTeamColor
Type: bool
Modifiers: globalconfig
Default value: True
CrosshairColor
Type: Object.Color
Modifiers: globalconfig
Default value:
Member | Value |
---|---|
G | 16 |
CrosshairCount
Type: int
Modifiers: globalconfig
Default value: 9
CrossHairs
Type: string
Array size: 20
Modifiers: globalconfig
Default value, index 0: "Botpack.CHair1"
Default value, index 1: "Botpack.CHair2"
Default value, index 2: "Botpack.CHair3"
Default value, index 3: "Botpack.CHair4"
Default value, index 4: "Botpack.CHair5"
Default value, index 5: "Botpack.CHair6"
Default value, index 6: "Botpack.CHair7"
Default value, index 7: "Botpack.CHair8"
Default value, index 8: "Botpack.CHair9"
CrossHairTextures
Type: Texture
Array size: 20
CurrentMessage
Type: string
CyanColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
FaceAreaOffset
Type: float
FaceColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 50 |
G | 50 |
R | 50 |
FaceTeam
Type: Object.Color
FaceTexture
Type: Texture
FaceTime
Type: float
FavoriteHUDColor
Type: Object.Color
Modifiers: globalconfig
Default value:
Member | Value |
---|---|
G | 16 |
FontInfoClass
Type: string
Modifiers: globalconfig
Default value: "Botpack.FontInfo"
FP1
Type: Texture
Array size: 3
Default value, index 0: Texture'Botpack.FacePanel.FacePanel1'
Default value, index 1: Texture'Botpack.FacePanel.FacePanel1b'
Default value, index 2: Texture'Botpack.FacePanel.FacePanel1a'
FP2
Type: Texture
Array size: 3
Default value, index 0: Texture'Botpack.FacePanel.FacePanel2'
Default value, index 1: Texture'Botpack.FacePanel.FacePanel2b'
Default value, index 2: Texture'Botpack.FacePanel.FacePanel2a'
FP3
Type: Texture
Array size: 3
Default value, index 0: Texture'Botpack.FacePanel.FacePanel3'
Default value, index 1: Texture'Botpack.FacePanel.FacePanel3b'
Default value, index 2: Texture'Botpack.FacePanel.FacePanel3a'
GoldColor
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 255 |
R | 255 |
GrayColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 200 |
G | 200 |
R | 200 |
GrayWeapons
Type: Texture
Array size: 11
GreenColor
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 255 |
HitDamage
Type: float
Array size: 4
HitPos
Type: Object.Vector
Array size: 4
HitTime
Type: float
Array size: 4
HUDColor
Type: Object.Color
HUDScale
Type: float
Modifiers: globalconfig
Default value: 1.0
IdentifyCallsign
Type: string
Modifiers: localized
Default value: "Callsign:"
IdentifyFadeTime
Type: float
IdentifyHealth
Type: string
Modifiers: localized
Default value: "Health:"
IdentifyName
Type: string
Modifiers: localized
Default value: "Name:"
IdentifyTarget
Type: PlayerReplicationInfo
LastReportedTime
Type: int
lead
Type: int
LiveFeed
Type: string
Modifiers: localized
Default value: "Live Feed from "
LocalMessages
Type: HUD.HUDLocalizedMessage
Array size: 10
MapTitleString
Type: string
Modifiers: localized
Default value: "in"
MapTitleString2
Type: string
Modifiers: localized
Default value: "Map:"
MessageFadeCount
Type: int
MessageFadeTime
Type: float
MinFaceAreaOffset
Type: float
MOTDFadeOutTime
Type: float
MyFonts
Type: FontInfo
OldClipX
Type: int
Opacity
Type: byte
Modifiers: globalconfig
should be between 1 and 16
Default value: 15
PawnOwner
Type: Pawn
pawn currently managing this HUD (may be the viewtarget of the owner rather than the owner)
PickupTime
Type: float
PlayerCount
Type: int
PurpleColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
R | 255 |
rank
Type: int
RankString
Type: string
Modifiers: localized
Default value: "Rank:"
ReceivedMessage
Type: string
ReceivedName
Type: string
ReceivedTime
Type: float
ReceivedZone
Type: ZoneInfo
RedColor
Type: Object.Color
Default value:
Member | Value |
---|---|
R | 255 |
Scale
Type: float
ScoreTime
Type: float
Default value: -1.0E7
ServerInfo
Type: ServerInfo
ServerInfoClass
Type: class<ServerInfo>
Default value: Class'BotPack.ServerInfo'
ShortMessageQueue
Type: HUD.HUDLocalizedMessage
Array size: 4
SolidHUDColor
Type: Object.Color
SpreadString
Type: string
Modifiers: localized
Default value: "Spread:"
StatusScale
Type: float
Modifiers: globalconfig
Default value: 1.0
Style
Type: byte
Default value: 3
TimeMessageClass
Type: class<CriticalEventPlus>
TurqColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 128 |
TutIconBlink
Type: float
TutIconTex
Type: Texture
TutIconX
Type: int
TutIconY
Type: int
UnitColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 1 |
G | 1 |
R | 1 |
WeaponNameFade
Type: float
WeaponScale
Type: float
Modifiers: globalconfig
Default value: 0.8
WhiteColor
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 255 |