UE1:DeathMatchPlus internal variables (UT)
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Internal variables
AvgOpponentRating
Type: float
bAlreadyChanged
Type: bool
bAlwaysForceRespawn
Type: bool
bChallengeMode
Type: bool
bDontRestart
Type: bool
bFirstBlood
Type: bool
bFulfilledSpecial
Type: bool
bJumpMatch
Type: bool
bNetReady
Type: bool
BotConfig
Type: ChallengeBotInfo
BotConfigType
Type: class<ChallengeBotInfo>
Default value: Class'BotPack.ChallengeBotInfo'
bRatedTranslocator
Type: bool
bRequireReady
Type: bool
bStartMatch
Type: bool
bThreePlus
Type: bool
bTutorialGame
Type: bool
bUseTranslocator
Type: bool
Modifiers: config
CountDown
Type: int
Default value: 10
CountDownMessage
Type: string
Modifiers: localized
Default value: " seconds until play starts!"
ElapsedTime
Type: int
EndTime
Type: float
GameEndedMessage
Type: string
Modifiers: localized
Default value: "wins the match!"
gamegoal
Type: string
Modifiers: localized
Default value: "frags wins the match."
IDnum
Type: int
LadderTypeIndex
Type: int
Default value: 1
LastStartSpot
Type: NavigationPoint
LastTaunt
Type: int
Array size: 4
LastTauntTime
Type: float
LoseCount
Type: int
NoNameChange
Type: string
Modifiers: localized
Default value: " is already in use."
NotReadyMessage
Type: string
Modifiers: localized
Default value: "You are NOT READY!"
NumBots
Type: int
NumCommanders
Type: int
NumOpp
Type: int
OvertimeMessage
Type: string
Modifiers: localized
Default value: "Score tied at the end of regulation. Sudden Death Overtime!!!"
PlayerRating
Type: float
RatedGameLadderObj
Type: LadderInventory
RatedMatchConfig
Type: RatedMatchInfo
RatedPlayer
Type: PlayerPawn
ReadyMessage
Type: string
Modifiers: localized
Default value: "You are READY!"
RemainingBots
Type: int
RemainingTime
Type: int
SingleWaitingMessage
Type: string
Modifiers: localized
Default value: "Press Fire to start."
StartCount
Type: int
StartMessage
Type: string
Modifiers: localized
Default value: "The match has begun!"
StartUpMessage
Type: string
Modifiers: localized
TourneyMessage
Type: string
Modifiers: localized
Default value: "Waiting for other players."
WaitingMessage1
Type: string
Modifiers: localized
Default value: "Waiting for ready signals."
WaitingMessage2
Type: string
Modifiers: localized
Default value: "(Use your fire button to toggle ready!)"
WinCount
Type: int