UE1:GLFirePuff (RTNP)
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Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteSmokePuff >> GLFirePuff |
- Package:
- UPak
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GLFirePuff.
Default values
Property | Value |
---|---|
DrawScale | 0.6 |
NumSets | 9 |
RisingRate | 80.0 |
ScaleGlow | 0.75 |
SSprites[0] | Texture'UPak.Puff.SK_a00' |
SSprites[1] | Texture'UPak.Puff.SK_a01' |
SSprites[2] | Texture'UPak.Puff.SK_a02' |
SSprites[3] | Texture'UPak.Puff.SK_a03' |
SSprites[4] | Texture'UPak.Puff.SK_a04' |
SSprites[5] | Texture'UPak.Puff.SK_a05' |
SSprites[6] | Texture'UPak.Puff.SK_a06' |
SSprites[7] | Texture'UPak.Puff.SK_a07' |
SSprites[8] | Texture'UPak.Puff.SK_a08' |
SSprites[9] | None |
Texture | Texture'UPak.Puff.SK_a00' |
Events
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick