UE1:Spinner (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Spinner
Package:
UPak

Spinner.

Properties

Property group 'Sounds'

Bite

Type: Sound


Die2

Type: Sound


Default value: Sound'UPak.Spinner.Die2'

Footstep

Type: Sound


Default value: Sound'UPak.Predator.step1'

Footstep2

Type: Sound


Default value: Sound'UPak.Predator.step2'

Property group 'Spinner'

BiteDamage

Type: byte

Basic damage done by bite.

Default value: 20

Default values

Property Value
AccelRate 500.0
Acquire Sound'UPak.Spinner.threat1'
bCanStrafe True
bGreenBlood True
bHasRangedAttack True
Buoyancy 100.0
CarcassType Class'UPak.SpinnerCarcass'
CollisionRadius 32.0
CombatStyle 0.75
Die Sound'UPak.Spinner.Die1'
DrawType DT_Mesh
GroundSpeed 250.0
HitSound1 Sound'UPak.Spinner.hurt1'
HitSound2 Sound'UPak.Spinner.hurt2'
JumpZ 128.0
MeleeRange 60.0
Mesh LodMesh'UPak.Spinner'
RangedProjectile Class'UPak.SpinnerProjectile'
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 30000
Threaten Sound'UPak.Spinner.threat2'
TimeBetweenAttacks 3.5

Instance functions

AdjustToss

function Object.Rotator AdjustToss (float ProjSpeed, Object.Vector ProjStart, int AimError, bool LeadTarget, bool WarnTarget)

Overrides: ScriptedPawn.AdjustToss


BiteDamageTarget

function BiteDamageTarget ()


CanFireAtEnemy

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


PlayBigDeath

function PlayBigDeath (name DamageType)

Overrides: Pawn.PlayBigDeath


PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayGutDeath

function PlayGutDeath (name DamageType)

Overrides: Pawn.PlayGutDeath


PlayGutHit

function PlayGutHit (float tweentime)

Overrides: ScriptedPawn.PlayGutHit


PlayHeadDeath

function PlayHeadDeath (name DamageType)

Overrides: Pawn.PlayHeadDeath


PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: ScriptedPawn.PlayHeadHit


PlayLeftDeath

function PlayLeftDeath (name DamageType)

Overrides: Pawn.PlayLeftDeath


PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: ScriptedPawn.PlayLeftHit


PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


PlayMovingAttack

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


PlayRangedAttack

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


PlayRightDeath

function PlayRightDeath (name DamageType)

Overrides: Pawn.PlayRightDeath


PlayRightHit

function PlayRightHit (float tweentime)

Overrides: ScriptedPawn.PlayRightHit


PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlayTakeHitSound

function PlayTakeHitSound (int Damage, name damageType, int Mult)

Overrides: Pawn.PlayTakeHitSound


PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


RunStep

function RunStep ()


SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


SpawnShot

function SpawnShot ()


TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


WalkStep

function WalkStep ()


States

StartUp

Inherits from: ScriptedPawn.StartUp

Modifiers: auto

StartUp.SetFall

function SetFall ()

Overrides: ScriptedPawn.SetFall (global)


StartUp.SetMovementPhysics

function SetMovementPhysics ()

Overrides: SetMovementPhysics (global)


Waiting