UE1:UWindowPulldownMenu (UT)
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Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowPulldownMenu |
- Package:
- UWindow
- Direct subclasses:
- UMenuGameMenu, UMenuHelpMenu, UMenuModMenu, UMenuMultiplayerMenu, UMenuOptionsMenu, UMenuStatsMenu, UMenuToolsMenu, UTGameMenu, UWindowRightClickMenu
- This class in other games:
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UWindowPulldownMenu
Properties
HBorder
Type: int
ItemHeight
Type: int
Owner
Type: UWindowList
Selected
Type: UWindowPulldownMenuItem
TextBorder
Type: int
VBorder
Type: int
Default values
Property | Value |
---|---|
bAlwaysOnTop | True |
Instance functions
AddMenuItem
BeforeExecuteItem
function BeforeExecuteItem (UWindowPulldownMenuItem I)
BeforePaint
Overrides: UWindowDialogControl.BeforePaint
Clear
function Clear ()
CloseUp
function CloseUp (optional bool bByOwner)
Created
function Created ()
Overrides: UWindowListControl.Created
DeSelect
function DeSelect ()
DrawItem
Overrides: UWindowListControl.DrawItem
DrawMenuBackground
function DrawMenuBackground (Canvas C)
ExecuteItem
function ExecuteItem (UWindowPulldownMenuItem I)
FocusOtherWindow
function FocusOtherWindow (UWindowWindow W)
Overrides: UWindowWindow.FocusOtherWindow
GetMenuBar
function UWindowMenuBar GetMenuBar ()
KeyDown
Overrides: UWindowDialogControl.KeyDown
KeyUp
Overrides: UWindowWindow.KeyUp
LMouseDown
Overrides: UWindowWindow.LMouseDown
LMouseUp
Overrides: UWindowWindow.LMouseUp
MenuCmd
function MenuCmd (int Item)
MouseMove
Overrides: UWindowDialogControl.MouseMove
Paint
Overrides: UWindowWindow.Paint
PerformSelect
function PerformSelect (UWindowPulldownMenuItem NewSelected)
Select
function Select (UWindowPulldownMenuItem I)
SetSelected
ShowWindow
function ShowWindow ()
Overrides: UWindowWindow.ShowWindow