UE2:AssaultSquadAI (UT2004)
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Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> AssaultSquadAI |
- Package:
- UT2k4Assault
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Properties
bVehicleEntriesInitialized
Type: bool
EntryTriggers
Type: array<Trigger_ASUseAndRespawn>
FocusPawn
Type: Pawn
Default values
Property | Value |
---|---|
bAddTransientCosts | True |
bRoamingSquad | False |
GatherThreshold | 0.0 |
MaxSquadSize | 3 |
Instance functions
AssessThreat
Overrides: SquadAI.AssessThreat
AssignSquadResponsibility
Overrides: SquadAI.AssignSquadResponsibility
BotEnteredVehicle
function BotEnteredVehicle (Bot B)
Overrides: SquadAI.BotEnteredVehicle
GetKeyVehicle
Overrides: SquadAI.GetKeyVehicle
GetLinkVehicle
Overrides: SquadAI.GetLinkVehicle
GetOrders
function name GetOrders ()
Overrides: SquadAI.GetOrders
GetOrderStringFor
simulated function string GetOrderStringFor (TeamPlayerReplicationInfo PRI)
Overrides: SquadAI.GetOrderStringFor
MaxVehicleDist
Overrides: SquadAI.MaxVehicleDist
MergeWith
function MergeWith (SquadAI S)
Overrides: SquadAI.MergeWith
ModifyThreat
Overrides: SquadAI.ModifyThreat
MustKeepEnemy
Overrides: SquadAI.MustKeepEnemy
NeverBail
Overrides: SquadAI.NeverBail
ObjectiveConstraintClass
PickNewLeader
function PickNewLeader ()
Overrides: SquadAI.PickNewLeader
PriorityObjective
Overrides: SquadAI.PriorityObjective
Reset
function Reset ()
Overrides: SquadAI.Reset
ShouldSuppressEnemy
Overrides: SquadAI.ShouldSuppressEnemy