UE2:BroadcastHandler (UT2004)
- Package:
- Engine
- Direct subclasses:
- UnrealChatHandler, LMSBroadcastHandler
- This class in other games:
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BroadcastHandler
Message broadcasting is delegated to BroadCastHandler by the GameInfo. The BroadCastHandler handles both text messages (typed by a player) and localized messages (which are identified by a LocalMessage class and id). GameInfos produce localized messages using their DeathMessageClass and GameMessageClass classes.
This is a built-in Unreal class and it shouldn't be modified.
Constants
PROPNUM
Value: 2
Properties
BHDescText
Type: string
Array size: 2 (PROPNUM
)
Modifiers: localized
Default value, index 0: "Check this option to prevent spectators from chatting during the game."
Default value, index 1: "Check this option to separate spectator chat from player chat."
BHDisplayText
Type: string
Array size: 2 (PROPNUM
)
Modifiers: localized
Default value, index 0: "Mute Spectators"
Default value, index 1: "Partition Spectators"
bMuteSpectators
Type: bool
Modifiers: globalconfig
Whether spectators are allowed to speak.
bPartitionSpectators
Type: bool
Modifiers: globalconfig
Whether spectators are can only speak to spectators.
NextBroadcastHandler
Type: BroadcastHandler
NextBroadcastHandlerClass
Type: class<BroadcastHandler>
SentText
Type: int
Functions
Static events
GetDescriptionText
Overrides: Info.GetDescriptionText
Other static functions
FillPlayInfo
Overrides: Info.FillPlayInfo
Events
AllowBroadcastLocalized
Destroyed
Overrides: Actor.Destroyed
Other instance functions
AcceptBroadcastLocalized
AcceptBroadcastSpeech
AcceptBroadcastText
AcceptBroadcastVoice
AllowsBroadcast
Broadcast
BroadcastLocalized
BroadcastTeam
BroadcastText
HandlerAllowsBroadcast
RegisterBroadcastHandler
UpdateSentText