UE2:DeploymentPoint (U2)
Object >> Actor >> HackTrigger >> DeploymentPoint |
- Package:
- U2
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DeploymentPoint.uc
Properties
Property group 'DeploymentPoint'
BaseRepSkinIndex
Type: int
Default value: 2
BaseStaticMesh
Type: StaticMesh
Default value: StaticMesh'XMPWorldItemsM.DeployPoint.DeployPointBase'
BaseTeamSkins
Default value, index 0: Shader'XMPWorldItemsT.DeployPoint.Poly_DeployPointDSI_RW_001_Red'
Default value, index 1: Shader'XMPWorldItemsT.DeployPoint.Poly_DeployPointDSI_RW_001_Blue'
Camera
Type: Actor
RespawnDelayPct
Type: float
SpawnEffectsDelay
Type: float
Default value: 1.0
SpawnerLocationOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 100.0 |
Y | 100.0 |
SpinLeadInTime
Type: float
Default value: 2.0
Internal variables
Base
Type: TeamMeshActor
bDebugMode
Type: bool
bSpinning
Type: bool
ClientSpawnEffectRequest
Type: int
Default value: -1
DeployRingCount
Type: int
number of concentric rings to attempt to spawn players
Default value: 4
NearestLandmark
Type: Landmark
nextDeploymentPoint
Type: DeploymentPoint
NextRespawnTime
Type: float
NumPlayersSpawned
Type: int
number of players spawned successfully
NumSpawnWaves
Type: int
number of times the deploy timer has expired for this deploy point
ServerSpawnEffectRequest
Type: int
Default value: -1
SpawnAttemptsPerDeployRing
Type: int
Default value: 10
SpawnEffect
Type: ParticleGenerator
SpawnEffectClasses
Type: array<ParticleGenerator>
Default value, index 0: ParticleSalamander'Deploy_FX.ParticleSalamander2'
Default value, index 1: ParticleSalamander'Deploy_FX.ParticleSalamander1'
SpawnEffectTeam
Type: int
Default value: 255
StartSpot
Type: DeployProxy
spot that the current player will spawn
Wings
Type: DeploySpinner
Default values
Property | Value |
---|---|
AlternateSkins[0] | Shader'XMPWorldItemsT.Base.POLY_pulse_Red' |
AlternateSkins[1] | Shader'XMPWorldItemsT.Base.POLY_pulse_Blue' |
bBlockActors | True |
bBlockKarma | True |
bBlockNonZeroExtentTraces | True |
bBlockPlayers | True |
bNetNotify | True |
bUseCylinderCollision | True |
bWorldGeometry | True |
CollisionHeight | 110.0 |
CollisionRadius | 30.0 |
Description | "Deploy Point" |
HackGainedMessage | Class'U2.DeployPointGainedMessage' |
HackLostMessage | Class'U2.DeployPointLostMessage' |
RepSkinIndex | 1 |
StaticMesh | StaticMesh'XMPWorldItemsM.DeployPoint.DeployPointMain' |
Functions
Events
BeginPlay
Overrides: Actor.BeginPlay
Destroyed
Overrides: Actor.Destroyed
PostNetReceive
Overrides: Actor.PostNetReceive
PreBeginPlay
Overrides: HackTrigger.PreBeginPlay
Other instance functions
CheckHasAllDeployPoints
ClientSpawnEffects
ClientSpawnEffectsTimer
GetNearestLandmark
GetRadarIconIndex
Overrides: Actor.GetRadarIconIndex
GetTeam
Overrides: HackTrigger.GetTeam
HandleHacked
Overrides: HackTrigger.HandleHacked
NotifyPlayerDeployed
PlayHackedMessages
Overrides: HackTrigger.PlayHackedMessages
RegisterHackScore
Overrides: HackTrigger.RegisterHackScore
SetNextRespawnTime
SetTeam
Overrides: HackTrigger.SetTeam
SetupCamera
SetupDeployLocation
SetupDeployProxy
StartSpinning
StopSpinning
TestSpawning