UE2:FM_BallTurret_Fire (UT2004)
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Object >> WeaponFire >> ProjectileFire >> FM_BallTurret_Fire |
- Package:
- UT2k4AssaultFull
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FM_BallTurret_Fire
Properties
bSwitch
Type: bool
FireAnimLeft
Type: name
Default value: 'FireL'
FireAnimRight
Type: name
Default value: 'FireR'
TeamProjectileClasses
Type: class<Projectile>
Array size: 2
Default value, index 0: Class'UT2k4AssaultFull.PROJ_TurretSkaarjPlasma_Red'
Default value, index 1: Class'UT2k4AssaultFull.PROJ_TurretSkaarjPlasma'
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'UT2k4Assault.Ammo_Dummy' | ||||||||
BotRefireRate | 0.99 | ||||||||
FireAnimRate | 0.45 | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "TranslocatorFire" | ||||||||
FireLoopAnim | 'None' | ||||||||
FireRate | 0.25 | ||||||||
FireSound | Sound'ONSVehicleSounds-S.Laser02' | ||||||||
ProjSpawnOffset |
| ||||||||
ShakeOffsetMag |
| ||||||||
ShakeOffsetRate |
| ||||||||
ShakeOffsetTime | 4.0 | ||||||||
ShakeRotMag |
| ||||||||
ShakeRotRate |
| ||||||||
ShakeRotTime | 2.0 | ||||||||
TweenTime | 0.0 | ||||||||
WarnTargetPct | 0.1 |
Functions
Events
ModeDoFire
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
Other instance functions
AllowFire
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DoFireEffect
function DoFireEffect ()
Overrides: ProjectileFire.DoFireEffect
MyGetFireStart
PlayFiring
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
SpawnProjectile
Overrides: ProjectileFire.SpawnProjectile