UE2:FlakCannon (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XWeapons
- Direct subclass:
- ClassicFlakCannon
- This class in other games:
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The Flak Cannon weapon class.
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.75 | ||||||||||
AttachmentClass | Class'XWeapons.FlakAttachment' | ||||||||||
BobDamping | 1.4 | ||||||||||
CenteredOffsetY | -4.0 | ||||||||||
CenteredRoll | 3000 | ||||||||||
CenteredYaw | -500 | ||||||||||
CurrentRating | 0.75 | ||||||||||
CustomCrosshair | 9 | ||||||||||
CustomCrossHairColor |
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CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Triad3" | ||||||||||
Description | "Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 \"Negotiator\". The ionized flechettes are capable of delivering second and third-degree burns to organic tissue, cauterizing the wound instantly.||Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions." | ||||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
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FireModeClass[0] | XWeapons.FlakFire | ||||||||||
FireModeClass[1] | XWeapons.FlakAltFire | ||||||||||
HighDetailOverlay | Material'UT2004Weapons.WeaponSpecMap2' | ||||||||||
HudColor |
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IconCoords |
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IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
InventoryGroup | 7 | ||||||||||
ItemName | "Flak Cannon" | ||||||||||
LightBrightness | 255.0 | ||||||||||
LightEffect | LE_NonIncidence | ||||||||||
LightHue | 30 | ||||||||||
LightRadius | 4.0 | ||||||||||
LightSaturation | 150 | ||||||||||
LightType | LT_Steady | ||||||||||
Mesh | Mesh'Weapons.Flak_1st' | ||||||||||
PickupClass | Class'XWeapons.FlakCannonPickup' | ||||||||||
PlayerViewOffset |
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PlayerViewPivot |
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Priority | 13 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectAnim | 'Pickup' | ||||||||||
SelectForce | "SwitchToFlakCannon" | ||||||||||
SelectSound | Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' | ||||||||||
SmallViewOffset |
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Instance functions
BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle