UE2:FlakChunk (UT2003)

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UT2003 Object >> Actor >> Projectile >> FlakChunk
Package:
XWeapons
Direct subclass:
ClassicFlakChunk
This class in other games:

FlakChunk.

Properties

Bounces

Type: byte


Default value: 1

DamageAtten

Type: float


Default value: 5.0

Trail

Type: xEmitter


Default values

Property Value
AmbientGlow 254
bBounce True
Damage 13.0
DrawScale 14.0
DrawType DT_StaticMesh
LifeSpan 2.7
MaxSpeed 2700.0
MomentumTransfer 10000.0
MyDamageType Class'XWeapons.DamTypeFlakChunk'
Speed 2500.0
StaticMesh StaticMesh'WeaponStaticMesh.FlakChunk'
Style STY_Alpha

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions

ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch