UE2:FlakChunk (UT2004)

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UT2004 Object >> Actor >> Projectile >> FlakChunk
Package:
XWeapons
Direct subclass:
ClassicFlakChunk
This class in other games:

FlakChunk.

Properties

Bounces

Type: byte


Default value: 1

DamageAtten

Type: float


Default value: 5.0

ImpactSounds

Type: Sound

Array size: 6


Default value, index 0: Sound'XEffects.Impact4Snd'

Default value, index 1: Sound'XEffects.Impact6Snd'

Default value, index 2: Sound'XEffects.Impact7Snd'

Default value, index 3: Sound'XEffects.Impact3'

Default value, index 4: Sound'XEffects.Impact1'

Default value, index 5: Sound'XEffects.Impact2'

Trail

Type: xEmitter


Default values

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Other instance functions

ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch