UE2:FlakChunk (UT2004)
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Object >> Actor >> Projectile >> FlakChunk |
- Package:
- XWeapons
- Direct subclass:
- ClassicFlakChunk
- This class in other games:
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FlakChunk.
Properties
Bounces
Type: byte
Default value: 1
DamageAtten
Type: float
Default value: 5.0
ImpactSounds
Type: Sound
Array size: 6
Default value, index 0: Sound'XEffects.Impact4Snd'
Default value, index 1: Sound'XEffects.Impact6Snd'
Default value, index 2: Sound'XEffects.Impact7Snd'
Default value, index 3: Sound'XEffects.Impact3'
Default value, index 4: Sound'XEffects.Impact1'
Default value, index 5: Sound'XEffects.Impact2'
Trail
Type: xEmitter
Default values
Property | Value |
---|---|
AmbientGlow | 254 |
bBounce | True |
CullDistance | 3000.0 |
Damage | 13.0 |
DrawScale | 14.0 |
DrawType | DT_StaticMesh |
LifeSpan | 2.7 |
MaxSpeed | 2700.0 |
MomentumTransfer | 10000.0 |
MyDamageType | Class'XWeapons.DamTypeFlakChunk' |
Speed | 2500.0 |
StaticMesh | StaticMesh'WeaponStaticMesh.FlakChunk' |
Style | STY_Alpha |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume Volume)
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
Other instance functions
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch