UE2:GUIController functions (UT2004)
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Object >> Interactions >> Interaction >> BaseGUIController >> GUIController (functions) |
;Other member categories for this class::
Functions
Static native functions
GetMainMenuClass
native static final function string GetMainMenuClass ()
Static events
Validate
static event Validate ()
Other static functions
GetInstantActionPage
static function string GetInstantActionPage ()
GetModPage
static function string GetModPage ()
GetMultiplayerPage
static function string GetMultiplayerPage ()
GetQuitPage
static function string GetQuitPage ()
GetServerBrowserPage
static function string GetServerBrowserPage ()
GetSettingsPage
static function string GetSettingsPage ()
GetSinglePlayerPage
static function string GetSinglePlayerPage ()
Native functions
GetMenuFont
GetStyle
AuthroizeFirewall
native function bool AuthroizeFirewall ()
CheckFirewall
native function bool CheckFirewall ()
CheckForECE
native function bool CheckForECE ()
GetCurrentRes
native final function string GetCurrentRes ()
GetDEMHeader
native function bool GetDEMHeader (string DemoName, out string MapName, out string GameType, out int ScoreLimit, out int TimeLimit, out int ClientSide, out string RecordedBy, out string Timestamp, out string ReqPackages)
GetDEMList
GetMapList
GetOGGList
GetOwnageList
native function GetOwnageList (out array<int> RLevel, out array<string> MNames, out array<string> MDesc, out array<string> mURL)
GetProfileList
GetWeaponList
native final function GetWeaponList (out array<class<Weapon> > WeaponClass, out array<string> WeaponDesc)
LaunchURL
native function LaunchURL (string URL)
PlayInterfaceSound
native final function PlayInterfaceSound (GUIComponent.EClickSound SoundType)
Profile
native function Profile (string ProfileName)
ResetDesigner
native private final function ResetDesigner ()
ResetInput
native final function ResetInput ()
ResetKeyboard
native final function ResetKeyboard ()
SaveOwnageList
native function SaveOwnageList (array<eOwnageMap> Maps)
SetMoveControl
native final function SetMoveControl (GUIComponent C)
SetRenderDevice
Native G15 functions
These functions are only available in the UT2004 v3372 "G15" patch.
bLCDAvailable
native function bool bLCDAvailable ()
LCDDrawTile
native function LCDDrawTile (Texture Tex, int X, int Y, int XL, int YL, int U, int V, int UL, int VL)
LCDDrawText
LCDStrLen
LCDCls
native function LCDCls ()
LCDRepaint
native function LCDRepaint ()
Events
AddComponentClass
AutoLoadMenus
event AutoLoadMenus ()
Overrides: BaseGUIController.AutoLoadMenus
CanShowHints
event bool CanShowHints ()
ChangeFocus
event ChangeFocus (GUIComponent Who)
CloseAll
Overrides: BaseGUIController.CloseAll
CloseMenu
Overrides: BaseGUIController.CloseMenu
CreateMenu
FindMenuIndex
FindMenuIndexByName
FindPersistentMenuByName
FindPersistentMenuIndex
InitializeController
event InitializeController ()
Overrides: BaseGUIController.InitializeController
MoveFocused
event MoveFocused (GUIComponent C, int bmLeft, int bmTop, int bmWidth, int bmHeight, float ClipX, float ClipY, float Val)
NeedsMenuResolution
event bool NeedsMenuResolution ()
Overrides: BaseGUIController.NeedsMenuResolution
NotifyLevelChange
event NotifyLevelChange ()
Overrides: Interaction.NotifyLevelChange
OpenMenu
Overrides: BaseGUIController.OpenMenu
PopMenu
PushMenu
protected event PushMenu (int Index, GUIPage NewMenu, optional string Param1, optional string Param2)
RemoveMenu
ReplaceMenu
event bool ReplaceMenu (string NewMenuName, optional string Param1, optional string Param2, optional bool bCancelled)
Overrides: BaseGUIController.ReplaceMenu
SetRequiredGameResolution
event SetRequiredGameResolution (string GameRes)
Overrides: BaseGUIController.SetRequiredGameResolution
Other instance functions
CloseOverlays
function CloseOverlays ()
ConsolidateMenus
function ConsolidateMenus ()
Count
function int Count ()
FindMenuByClass
FindPersistentMenuByClass
GetAssignedKeys
final function bool GetAssignedKeys (string BindAlias, out array<string> BindKeyNames, out array<string> LocalizedBindKeyNames)
GetCurrentBind
GetTeamSymbolList
HasMouseMoved
KeyNameFromIndex
KeyPressed
final function bool KeyPressed (Interactions.EInputKey iKey)
LoadDecoText
PerformRestore
function PerformRestore ()
PrecachePlayerRecords
function PrecachePlayerRecords ()
PurgeComponentClasses
function PurgeComponentClasses ()
PurgeObjectReferences
function PurgeObjectReferences ()
RegisterStyle
RemoveMenuAt
ResetFocus
function ResetFocus ()
SaveRestorePages
function SaveRestorePages ()
SearchBinds
SetControllerStatus
function SetControllerStatus (bool On)
Overrides: BaseGUIController.SetControllerStatus
SetKeyBind
ShowQuestionDialog
function GUIQuestionPage ShowQuestionDialog (string Question, optional byte Buttons, optional byte defButton)
show a Question menu, when the page succesfully opens it returns the handle to it. by default the btnOk is used
TopPage
function GUIPage TopPage ()
VerifyStack
function VerifyStack ()