UE2:HarbingerTurretBarrel (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> HarbingerTurretBarrel
Package:
Vehicles
Direct subclass:
SHarbingerTurretBarrel

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Properties

Muzzleflash

Type: ParticleGenerator


RocketIndex

Type: byte


RocketLocation

Type: Object.Vector

Array size: 6


Default value, index 0:

Member Value
Y -40.0
Z 5.0

Default value, index 1:

Member Value
Y 40.0
Z 5.0

Default value, index 2:

Member Value
Y -55.0
Z 5.0

Default value, index 3:

Member Value
Y 55.0
Z -5.0

Default value, index 4:

Member Value
Y -40.0
Z -15.0

Default value, index 5:

Member Value
Y 40.0
Z -15.0

Default values

Property Value
AlternateSkins[0] Shader'VehiclesT.Harbinger.HarbingerFX_TD_01_Red'
AlternateSkins[1] Shader'VehiclesT.Harbinger.HarbingerFX_TD_01_Blue'
BarrelOffset
Member Value
X 60.545
Z 41.01
bUsable True
Crosshair "Crosshair_Pistol"
DriverViewMesh StaticMesh'VehiclesM.Harbinger.HarbingerTurretCam_TD_001'
EnergyCost 0.0010
FireSound Sound'WeaponsA.RocketLauncher.RL_Fire'
FireTime 0.18
FiringOffset
Member Value
X 70.0
Z 20.0
ProjectileClass Class'Vehicles.MultiRocketProjectile'
ShakeMag 3.0
ShakeTime 0.25
StaticMesh StaticMesh'VehiclesM.Harbinger.HarbingerTurret_TD_001'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Other instance functions

OnUse

function OnUse (Actor User)

Overrides: Actor.OnUse


PlayFiring

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring


ProjectileFire

function Projectile ProjectileFire ()

Overrides: XMPVehicleBarrel.ProjectileFire