UE2:LowlandsMediumWingedTurretBarrel (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> LowlandsMediumWingedTurretBarrel
Package:
Vehicles

null

Properties

BarrelEnd

Type: Object.Vector


FlashRotation

Type: Object.Rotator


Muzzledamage

Type: ParticleGenerator


Muzzleflash

Type: ParticleGenerator


Default values

Property Value
bBlockKarma True
bRapidFire True
bUnlit True
Crosshair "Crosshair_Pistol"
DriverViewMesh StaticMesh'Arch_TurretsM.Medium.Turret_LowlandsWinged_1stPCannon'
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime 0.1
FiringOffset
Member Value
X 220.0
Z -170.0
MomentumTransfer 2000.0
MyDamageType Class'U2.WingedCannonDamage'
ShakeMag 1.0
ShakeTime 0.25
StaticMesh StaticMesh'Arch_TurretsM.Medium.Turret_LowlandsWinged_Cannon'
TraceSpread 3.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Other instance functions

GetProjSpeed

function float GetProjSpeed (bool bAlt)

Overrides: XMPVehicleBarrel.GetProjSpeed


OnUse

function OnUse (Actor User)

Overrides: Actor.OnUse


PlayFiring

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring