UE2:MoButton (UT2004)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIMenuOption >> MoButton |
- Package:
- XInterface
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Combined component containing a button and a label. If MenuClass is assigned, the OnClick delegate will be called when the button is clicked and OnChange will be called once the page is closed
If MenuClass does not have a value, OnChange will be called when the button is clicked
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties
Property group 'Option'
ButtonCaption
Type: string
Modifiers: localized
Default value: "Edit"
ButtonStyleName
Type: string
Default value: "SquareButton"
MenuClass
Type: string
Class for the menu to open when user clicks the button
MenuTitle
Type: string
Modifiers: localized
MyButton
Type: GUIButton
Modifiers: noexport, editconst
Value
Type: string
Default values
Property | Value |
---|---|
CaptionWidth | 0.8 |
ComponentClassName | "XInterface.GUIButton" |
StandardHeight | 0.04 |
Functions
Events
InitComponent
Overrides: GUIMenuOption.InitComponent
Other instance functions
GetComponentValue
Overrides: GUIMenuOption.GetComponentValue
InternalOnClick
InternalOnCreateComponent
Overrides: GUIMenuOption.InternalOnCreateComponent
PageClosed
ResetComponent
Overrides: GUIMenuOption.ResetComponent
SetComponentValue
Overrides: GUIMenuOption.SetComponentValue
SetValue