UE2:ONSArtilleryCannon (UT2004)
- Package:
- OnslaughtBP
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Properties
Property group 'ONSArtilleryCannon'
TrajectoryErrorFactor
Type: float
Default value: 150.0
Internal variables
bCanHitTarget
Type: bool
bHoldingFire
Type: bool
CameraAttempts
Type: int
CameraLaunchWait
Type: float
Default value: 5.0
ChargedLoop
Type: Sound
ChargingSound
Type: Sound
LastAim
Type: Object.Rotator
LastBeepTime
Type: float
LastCameraLaunch
Type: float
LastMortarShell
Type: ONSMortarShell
LastWeaponCharge
Type: float
MaxHoldTime
Type: float
wait this long between shots for full damage
Default value: 1.5
MaxSpeed
Type: float
Default value: 4000.0
MinSpeed
Type: float
Default value: 2000.0
MortarCamera
Type: ONSMortarCamera
MortarShell
Type: ONSMortarShell
MortarSpeed
Type: float
PredicatedTimeToImpact
Type: float
PredictedTargetLocation
Type: Object.Vector
StartHoldTime
Type: float
TargetPredictionTimeStep
Type: float
Default value: 0.3
WeaponCharge
Type: float
Default value: 0.25
Default values
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AIInfo[0] |
| ||||||||||||
AIInfo[1] |
| ||||||||||||
AltFireInterval | 4.0 | ||||||||||||
AltFireProjectileClass | Class'OnslaughtBP.ONSMortarCamera' | ||||||||||||
AltFireSoundClass | Sound'ONSBPSounds.Artillery.ArtilleryFire' | ||||||||||||
BlueSkin | Texture'ONSBPTextures.Skins.SPMAGreen' | ||||||||||||
bShowAimCrosshair | False | ||||||||||||
bShowChargingBar | True | ||||||||||||
EffectEmitterClass | Class'OnslaughtBP.ONSArtilleryCannonMuzzleFlash' | ||||||||||||
FireForce | "Explosion05" | ||||||||||||
FireInterval | 4.0 | ||||||||||||
FireSoundClass | Sound'ONSBPSounds.Artillery.ArtilleryFire' | ||||||||||||
FireSoundVolume | 512.0 | ||||||||||||
Mesh | Mesh'ONSBPAnimations.ArtilleryCannonMesh' | ||||||||||||
PitchBone | 'Gun' | ||||||||||||
PitchDownLimit | 65535 | ||||||||||||
PitchUpLimit | 12000 | ||||||||||||
ProjectileClass | Class'OnslaughtBP.ONSMortarShell' | ||||||||||||
RedSkin | Texture'ONSBPTextures.Skins.SPMATan' | ||||||||||||
RotateSound | Sound'ONSBPSounds.Artillery.CannonRotate' | ||||||||||||
RotationsPerSecond | 0.18 | ||||||||||||
ShakeOffsetMag |
| ||||||||||||
ShakeOffsetRate |
| ||||||||||||
ShakeOffsetTime | 10.0 | ||||||||||||
ShakeRotMag |
| ||||||||||||
ShakeRotRate |
| ||||||||||||
ShakeRotTime | 6.0 | ||||||||||||
Spread | 0.015 | ||||||||||||
WeaponFireAttachmentBone | 'CannonFirePoint' | ||||||||||||
WeaponFireOffset | 200.0 | ||||||||||||
YawBone | 'BigGunbase' |
Functions
Static functions
StaticPrecache
Overrides: ONSWeapon.StaticPrecache
Events
AttemptFire
Overrides: ONSWeapon.AttemptFire
FlashMuzzleFlash
Overrides: ONSWeapon.FlashMuzzleFlash
OwnerEffects
Overrides: ONSWeapon.OwnerEffects
Other instance functions
AdjustAim
Overrides: ONSWeapon.AdjustAim
AllowCameraLaunch
BestMode
Overrides: ONSWeapon.BestMode
CalcZSpeed
CanAttack
Overrides: ONSWeapon.CanAttack
ChargeBar
Overrides: ONSWeapon.ChargeBar
NotifyDeployed
PredictTarget
ServerSetWeaponCharge
SetMuzzleVelocity
SetWeaponCharge
SpawnProjectile
Overrides: ONSWeapon.SpawnProjectile
UpdatePrecacheMaterials
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
Overrides: Actor.UpdatePrecacheStaticMeshes