UE2:ONSArtillery (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSWheeledCraft >> ONSArtillery
Package:
OnslaughtBP


Properties

See ONSArtillery properties.

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: ONSVehicle.StaticPrecache


Events

ApplyFireImpulse

event ApplyFireImpulse (bool bAlt)

Overrides: ONSVehicle.ApplyFireImpulse


Destroyed

simulated event Destroyed ()

Overrides: ONSWheeledCraft.Destroyed


Tick

simulated event Tick (float DT)

Overrides: ONSWheeledCraft.Tick


VerifyLock

event bool VerifyLock (Actor Aggressor, out Actor NewTarget)

Overrides: Vehicle.VerifyLock


Other instance functions

AlternateTarget

simulated function Actor AlternateTarget ()

Overrides: Vehicle.AlternateTarget


AltFire

function AltFire (optional float F)

Overrides: ONSVehicle.AltFire


BotDesireability

function float BotDesireability (Actor S, int TeamIndex, Actor Objective)

Overrides: Vehicle.BotDesireability


DriverLeft

function DriverLeft ()

Overrides: ONSVehicle.DriverLeft


IsArtillery

function bool IsArtillery ()

Overrides: Vehicle.IsArtillery


IsDeployed

function bool IsDeployed ()

Overrides: ONSVehicle.IsDeployed


KDriverEnter

function KDriverEnter (Pawn P)

Overrides: ONSVehicle.KDriverEnter


LimitPitch

function int LimitPitch (int pitch)

Overrides: ONSWheeledCraft.LimitPitch


NextWeapon

simulated function NextWeapon ()

Overrides: Vehicle.NextWeapon


PrevWeapon

simulated function PrevWeapon ()

Overrides: Vehicle.PrevWeapon


RawInput

simulated function RawInput (float DeltaTime, float aBaseX, float aBaseY, float aBaseZ, float aMouseX, float aMouseY, float aForward, float aTurn, float aStrafe, float aUp, float aLookUp)

Overrides: Pawn.RawInput


RecommendLongRangedAttack

function bool RecommendLongRangedAttack ()

Overrides: Pawn.RecommendLongRangedAttack


ServerAim

function ServerAim (int NewYaw)


ShouldTargetMissile

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: ONSVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: ONSVehicle.UpdatePrecacheStaticMeshes


VehicleFire

function VehicleFire (bool bWasAltFire)

Overrides: Vehicle.VehicleFire