UE2:ONSBomberRocketProjectile (UT2004)
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Object >> Actor >> Projectile >> ONSBomberRocketProjectile |
- Package:
- OnslaughtFull
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Properties
AccelerationAddPerSec
Type: float
Default value: 8000.0
bLockedOn
Type: bool
Corona
Type: Effects
HomingTarget
Type: Actor
SmokeTrail
Type: xEmitter
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile' | ||||
bFixedRotationDir | True | ||||
bNetTemporary | False | ||||
bProjTarget | True | ||||
Damage | 100.0 | ||||
DamageRadius | 110.0 | ||||
DesiredRotation |
| ||||
DrawScale | 0.125 | ||||
DrawType | DT_StaticMesh | ||||
ExplosionDecal | Class'XEffects.RocketMark' | ||||
ForceRadius | 100.0 | ||||
ForceScale | 5.0 | ||||
ForceType | FT_Constant | ||||
LifeSpan | 7.0 | ||||
MaxSpeed | 15000.0 | ||||
MomentumTransfer | 50000.0 | ||||
MyDamageType | Class'Onslaught.DamTypeONSAVRiLRocket' | ||||
RotationRate |
| ||||
SoundRadius | 100.0 | ||||
SoundVolume | 255 | ||||
Speed | 400.0 | ||||
StaticMesh | StaticMesh'VMWeaponsSM.AVRiLprojectileSM' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Tick
simulated event Tick (float deltaTime)
Overrides: Actor.Tick
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode