UE2:ONSPlasmaProjectile (UT2004)
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Object >> Actor >> Projectile >> ONSPlasmaProjectile |
- Package:
- Onslaught
- Direct subclasses:
- ONSAttackCraftPlasmaProjectileBlue, ONSAttackCraftPlasmaProjectileRed, ONSHoverBikePlasmaProjectile, ONSMASPlasmaProjectile, ONSManualGunPlasmaProjectile
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Properties
Property group 'ONSPlasmaProjectile'
AccelerationMagnitude
Type: float
HitEffectClass
Default value: Class'Onslaught.ONSPlasmaHitGreen'
PlasmaEffectClass
Internal variables
Plasma
Type: Emitter
Default values
Property | Value |
---|---|
AmbientGlow | 100 |
Damage | 70.0 |
DamageRadius | 240.0 |
DrawType | DT_None |
ExplosionDecal | Class'XEffects.LinkBoltScorch' |
LifeSpan | 1.6 |
MaxSpeed | 7000.0 |
MomentumTransfer | 4000.0 |
Speed | 7000.0 |
Style | STY_Additive |
Functions
Static functions
GetRange
simulated static function float GetRange ()
Overrides: Projectile.GetRange
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch