UE2:ONSPowerCoreShield (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
UT2004 Object >> Actor >> ONSPowerCoreShield
Package:
Onslaught
Direct subclass:
ONSPowerNodeShield


Properties

DamageCounter

Type: int


ImmediateWarningEndTime

Type: float


LastDamagedBy

Type: PlayerController


ShieldHitSound

Type: Sound


Default value: Sound'ONSVehicleSounds-S.ShieldHit'

TeamSkins

Type: Material

Array size: 2


Default value, index 1: FinalBlend'AW-ShieldShaders.Shaders.BlueShieldFinal'

Default values

Property Value
bAcceptsProjectors False
bHidden True
bIgnoreEncroachers True
bMovable False
bProjTarget True
bStasis True
bUseCylinderCollision True
CollisionHeight 190.0
CollisionRadius 215.0
DrawScale3D
Member Value
X 2.0
Y 2.0
DrawType DT_StaticMesh
PrePivot
Member Value
Z -250.0
RemoteRole ROLE_None
StaticMesh StaticMesh'AW-ShieldShaders.ONS.EnergonShield'

Functions

Events

TakeDamage

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage


Touch

simulated event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

BlocksShotAt

function bool BlocksShotAt (Actor Other)

Overrides: Actor.BlocksShotAt


SetTeam

simulated function SetTeam (byte Team)


TeamLink

simulated function bool TeamLink (int TeamNum)

Overrides: Actor.TeamLink