UE2:ONSPowerCoreShield (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
- Direct subclass:
- ONSPowerNodeShield
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Properties
DamageCounter
Type: int
ImmediateWarningEndTime
Type: float
LastDamagedBy
Type: PlayerController
ShieldHitSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.ShieldHit'
TeamSkins
Type: Material
Array size: 2
Default value, index 1: FinalBlend'AW-ShieldShaders.Shaders.BlueShieldFinal'
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bAcceptsProjectors | False | ||||||
bHidden | True | ||||||
bIgnoreEncroachers | True | ||||||
bMovable | False | ||||||
bProjTarget | True | ||||||
bStasis | True | ||||||
bUseCylinderCollision | True | ||||||
CollisionHeight | 190.0 | ||||||
CollisionRadius | 215.0 | ||||||
DrawScale3D |
| ||||||
DrawType | DT_StaticMesh | ||||||
PrePivot |
| ||||||
RemoteRole | ROLE_None | ||||||
StaticMesh | StaticMesh'AW-ShieldShaders.ONS.EnergonShield' |
Functions
Events
TakeDamage
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: Actor.TakeDamage
Touch
simulated event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions
BlocksShotAt
Overrides: Actor.BlocksShotAt
SetTeam
simulated function SetTeam (byte Team)
TeamLink
Overrides: Actor.TeamLink