UE2:ONSPowerCore (UT2004)
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore |
- Package:
- Onslaught
- Direct subclasses:
- ONSPowerCoreBlue, ONSPowerCoreRed, ONSPowerNode
- Known custom subclass:
- Wormbo/OnslaughtSpecials
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Properties
Property group 'Events'
BlueActivationEventName
Type: name
DestroyedEventName
Type: name
RedActivationEventName
Type: name
Property group 'HUD'
HUDLocation
Type: Object.Vector
Property group 'ONSPowerCore'
ActiveSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeActive01'
bFinalCore
Type: bool
Default value: True
bPowered
Type: bool
Default value: True
bStartNeutral
Type: bool
ConstructedSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.whooshthunk'
ConstructionTime
Type: float
Default value: 30.0
DeadStaticMesh
Type: StaticMesh
Default value: StaticMesh'VMStructures.CoreGroup.CoreDead'
DestroyedSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PowerCore.PowerCoreExplosion01'
HealedSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeBuilt01'
HealingSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeStartBuild03'
NeutralSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeNOTActive01'
StartConstructionSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.PwrNodeBuild02'
Internal variables
See ONSPowerCore internal variables.
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockKarma | True |
bBlocksTeleport | True |
bCollideWorld | True |
bHidden | False |
bIgnoreEncroachers | True |
bMonitorUnderAttack | False |
bNetNotify | True |
bNotifyLocalPlayerTeamReceived | True |
bPathColliding | True |
bPlayCriticalAssaultAlarm | False |
CollisionHeight | 150.0 |
CollisionRadius | 120.0 |
DamageCapacity | 4500 |
DefensePriority | 10 |
DestructionMessage | "" |
DrawType | DT_StaticMesh |
ObjectiveStringSuffix | " PowerCore" |
Score | 10 |
SoundRadius | 255.0 |
SoundVolume | 128 |
StaticMesh | StaticMesh'VMStructures.CoreGroup.COREDivided' |
Delegates
NotifyUpdateLinks
OnCoreDestroyed
UpdateLinkState
Functions
Events
BeginPlay
Overrides: Actor.BeginPlay
PostBeginPlay
Overrides: DestroyableObjective.PostBeginPlay
PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
PostNetReceive
Overrides: GameObjective.PostNetReceive
SetInitialState
Overrides: Actor.SetInitialState
TakeDamage
Overrides: DestroyableObjective.TakeDamage
Tick
Overrides: Actor.Tick
Timer
Overrides: GameObjective.Timer
UsedBy
Overrides: Actor.UsedBy
Other instance functions
See ONSPowerCore instance functions.
States
DestroyedCore
DisabledCore
DisabledCore.BeginState
Overrides: Object.BeginState (global)
DisabledCore.EndState
Overrides: Object.EndState (global)
NeutralCore
NeutralCore.BeginState
Overrides: Object.BeginState (global)
NeutralCore.Bump
Overrides: Actor.Bump (global)
NeutralCore.TakeDamage
Overrides: TakeDamage (global)
NeutralCore.UsedBy
Overrides: UsedBy (global)
Reconstruction
Reconstruction.BeginState
Overrides: Object.BeginState (global)
Reconstruction.Bump
Overrides: Actor.Bump (global)
Reconstruction.Timer
Overrides: Timer (global)
Reconstruction.UsedBy
Overrides: UsedBy (global)
Reconstruction.UnSever
Overrides: UnSever (global)