UE2:ONSShockTankShield (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtBP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
ShockShieldEffect
Type: Emitter
ShockShieldHitEffect
Type: Emitter
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bBlockProjectiles | True | ||||||||
bHidden | True | ||||||||
bProjTarget | True | ||||||||
CollisionHeight | 350.0 | ||||||||
CollisionRadius | 650.0 | ||||||||
DrawScale3D |
| ||||||||
DrawType | DT_StaticMesh | ||||||||
RemoteRole | ROLE_None | ||||||||
StaticMesh | StaticMesh'AW-2k4XP.Weapons.ShockShield' |
Functions
Events
Bump
event Bump (Actor Other)
Overrides: Actor.Bump
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
TakeDamage
event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Other instance functions
ActivateShield
simulated function ActivateShield (byte TeamNum)
DeactivateShield
simulated function DeactivateShield ()
SpawnHitEffect
simulated function SpawnHitEffect (byte TeamNum)