UE2:ONSShockTankShield (UT2004)

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UT2004 Object >> Actor >> ONSShockTankShield
Package:
OnslaughtBP


Properties

ShockShieldEffect

Type: Emitter


ShockShieldHitEffect

Type: Emitter


Default values

Property Value
bBlockProjectiles True
bHidden True
bProjTarget True
CollisionHeight 350.0
CollisionRadius 650.0
DrawScale3D
Member Value
X 2.0
Y 3.0
Z 3.0
DrawType DT_StaticMesh
RemoteRole ROLE_None
StaticMesh StaticMesh'AW-2k4XP.Weapons.ShockShield'

Functions

Events

Bump

event Bump (Actor Other)

Overrides: Actor.Bump


Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


TakeDamage

event TakeDamage (int Dam, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Other instance functions

ActivateShield

simulated function ActivateShield (byte TeamNum)


DeactivateShield

simulated function DeactivateShield ()


SpawnHitEffect

simulated function SpawnHitEffect (byte TeamNum)