UE2:PlayerController (UT2003)
Object >> Actor >> Controller >> PlayerController |
- Package:
- Engine
- Known classes within PlayerController:
- Admin, AdminBase, AdminIni, CheatManager, PlayerInput, XBoxPlayerInput
- Direct subclasses:
- UnrealPlayer, Camera, MessagingSpectator
- This class in other games:
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PlayerController
PlayerControllers are used by human players to control pawns.
This is a built-in Unreal class and it shouldn't be modified. for the change in Possess().
Properties
Property group 'ForceFeedback'
bEnableDamageForceFeedback
Type: bool
Modifiers: globalconfig
Default value: True
bEnableGUIForceFeedback
Type: bool
Modifiers: globalconfig
Default value: True
bEnablePickupForceFeedback
Type: bool
Modifiers: globalconfig
Default value: True
bEnableWeaponForceFeedback
Type: bool
Modifiers: globalconfig
Default value: True
bForceFeedbackSupported
Type: bool
true if a device is detected
Default value: True
Property group 'TeamBeacon'
LinkBeaconTexture
Type: Texture
TeamBeaconCustomColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
TeamBeaconMaxDist
Type: float
Default value: 5000.0
TeamBeaconPlayerInfoMaxDist
Type: float
Default value: 1200.0
TeamBeaconTeamColors
Type: Object.Color
Array size: 2
Default value, index 0:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 180 |
Default value, index 1:
Member | Value |
---|---|
A | 255 |
B | 200 |
G | 80 |
R | 80 |
TeamBeaconTexture
Type: Texture
Internal variables
See PlayerController internal variables.
Default values
Property | Value |
---|---|
bCanDoSpecial | True |
bCanOpenDoors | True |
bIsPlayer | True |
bTravel | True |
FovAngle | 85.0 |
Handedness | 1.0 |
NetPriority | 3.0 |
Structs
PlayerNameInfo
- string mInfo
- Object.Color mColor
- float mXPos
- float mYPos
Functions
Exec functions
See PlayerController exec functions.
Native functions
ClientHearSound
ClientTravel
ClientValidate
ServerValidationResponse
ChangeVoiceChatter
ConsoleCommand
Overrides: Actor.ConsoleCommand
CopyToClipboard
FindStairRotation
GetDefaultURL
GetEntryLevel
GetPlayerIDHash
GetPlayerNetworkAddress
GetServerNetworkAddress
LeaveVoiceChat
PasteFromClipboard
ResetKeyboard
SetNetSpeed
SetViewTarget
Events
AddCameraEffect
ClientCloseMenu
ClientMessage
ClientOpenMenu
ClientReplaceMenu
ClientSetViewTarget
Destroyed
Overrides: Controller.Destroyed
InitInputSystem
NotifyLanded
Overrides: Controller.NotifyLanded
PlayerCalcView
PlayerTick
PostBeginPlay
Overrides: Controller.PostBeginPlay
PreClientTravel
ProgressCommand
ReceiveLocalizedMessage
RemoveCameraEffect
ServerChangeVoiceChatter
ServerGetVoiceChatters
StartClientDemoRec
TeamMessage
TravelPostAccept
Overrides: Actor.TravelPostAccept
Other instance functions
See PlayerController instance functions.