UE2:RocketProj (UT2004)
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Object >> Actor >> Projectile >> RocketProj |
- Package:
- XWeapons
- Direct subclasses:
- BruteRocket, SeekingRocketProj
- This class in other games:
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rocket.
Properties
Property group 'RocketProj'
FlockCurlForce
Type: float
Default value: 450.0
FlockMaxForce
Type: float
Default value: 600.0
FlockRadius
Type: float
Default value: 12.0
FlockStiffness
Type: float
Default value: -40.0
Internal variables
bCurl
Type: bool
bHitWater
Type: bool
bRing
Type: bool
bWaterStart
Type: bool
Corona
Type: Effects
Dir
Type: Object.Vector
Flock
Type: RocketProj
Array size: 2
FlockIndex
Type: byte
NumExtraRockets
Type: int
SmokeTrail
Type: xEmitter
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile' | ||||
bDynamicLight | True | ||||
bFixedRotationDir | True | ||||
CullDistance | 7500.0 | ||||
Damage | 90.0 | ||||
DesiredRotation |
| ||||
DrawType | DT_StaticMesh | ||||
ExplosionDecal | Class'XEffects.RocketMark' | ||||
FluidSurfaceShootStrengthMod | 10.0 | ||||
ForceRadius | 100.0 | ||||
ForceScale | 5.0 | ||||
ForceType | FT_Constant | ||||
LifeSpan | 8.0 | ||||
LightBrightness | 255.0 | ||||
LightEffect | LE_QuadraticNonIncidence | ||||
LightHue | 28 | ||||
LightRadius | 5.0 | ||||
LightType | LT_Steady | ||||
MaxSpeed | 1350.0 | ||||
MomentumTransfer | 50000.0 | ||||
MyDamageType | Class'XWeapons.DamTypeRocket' | ||||
RotationRate |
| ||||
SoundRadius | 100.0 | ||||
SoundVolume | 255 | ||||
Speed | 1350.0 | ||||
StaticMesh | StaticMesh'WeaponStaticMesh.RocketProj' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
BlowUp
function BlowUp (Object.Vector HitLocation)
Overrides: Projectile.BlowUp
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch