UE2:SCar (U2)
- Package:
- Vehicles
- Direct subclass:
- XMPSVehicle
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Properties
Property group 'SCar'
ChangeDownPoint
Type: float
ChangeUpPoint
Type: float
ChassisTorqueScale
Type: float
EngineBrakeFactor
Type: float
EngineBrakeRPMScale
Type: float
EngineBraking
Type: bool
EngineInertia
Type: float
Pre-gear box engine inertia (racing flywheel etc.)
EngineRPMSoundRange
Type: float
FTScale
Type: float
GearRatios
Type: float
Array size: 5
0 is reverse, 1-4 are forward
HandbrakeThresh
Type: float
IdleRPM
Type: float
LSDFactor
Type: float
MaxBrakeTorque
Type: float
MaxSteerAngle
Type: float
degrees
MinBrakeFriction
Type: float
SprintForce
Type: float
SprintTime
Type: float
SteerBoneAxis
Type: Object.EAxis
SteerBoneMaxAngle
Type: float
SteerBoneName
Type: name
SteerSpeed
Type: float
degrees per second
StopThreshold
Type: float
TorqueCurve
Type: Object.InterpCurve
Engine output torque
TransRatio
Type: float
Other (constant) gearing
WheelAdhesion
Type: float
WheelHandbrakeFriction
Type: float
WheelHandbrakeSlip
Type: float
WheelInertia
Type: float
WheelLatFrictionScale
Type: float
WheelLatSlipFunc
Type: Object.InterpCurve
WheelLongFrictionFunc
Type: Object.InterpCurve
WheelLongFrictionScale
Type: float
WheelLongSlip
Type: float
WheelPenScale
Type: float
WheelRestitution
Type: float
WheelSoftness
Type: float
WheelSuspensionOffset
Type: float
WheelSuspensionTravel
Type: float
Internal variables
ActualSteering
Type: float
bIsDriving
Type: bool
bIsInverted
Type: bool
bNewCarState
Type: bool
CarMPH
Type: float
CarState
Type: SCarState
ChassisState
Type: Actor.KRigidBodyState
EnergyAccumulator
Type: float
EngineRPM
Type: float
ForwardVel
Type: float
Gear
Type: int
NumPoweredWheels
Type: float
OfflineSound
Type: Sound
OutputBrake
Type: float
OutputGas
Type: float
OutputHandbrake
Type: bool
SprintSound
Type: Sound
Default value: Sound'U2Ambient2A.ShipEngines.Dropship_AttitudeEnd'
SprintTimeLeft
Type: float
TotalSpinVel
Type: float
Default values
Property | Value |
---|---|
bUseCompressedPosition | False |
Structs
SCarState
Modifiers: native
- Actor.KRBVec ChassisPosition
- Object.Quat ChassisQuaternion
- Actor.KRBVec ChassisLinVel
- Actor.KRBVec ChassisAngVel
- float ServerHandbrake
- float ServerBrake
- float ServerGas
- int ServerGear
- float ServerSteering
- int bNewState
- bools inside structs == scary!
Functions
Events
KApplyForce
Overrides: Actor.KApplyForce
KUpdateState
Overrides: Actor.KUpdateState
PostNetBeginPlay
Overrides: SVehicle.PostNetBeginPlay
SVehicleUpdateParams
Overrides: SVehicle.SVehicleUpdateParams
Tick
Overrides: Vehicle.Tick
Other instance functions
DoSprint
Overrides: Vehicle.DoSprint
DrawHUD
Overrides: Pawn.DrawHUD
ServerSprint