UE2:SVehicleFactory (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- ASVehicleFactory, KVehicleFactory, ONSVehicleFactory
- Known custom subclasses:
- TeamVehicleFactory, Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/UltimateVCTFFactory
- This class in other games:
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SVehicle spawner location.
Properties
Property group 'SVehicleFactory'
MaxVehicleCount
Type: int
Default value: 1
VehicleClass
Internal variables
MyMarker
Type: NavigationPoint
VehicleCount
Type: int
Default values
Property | Value |
---|---|
bDirectional | True |
bHidden | True |
bNoDelete | True |
RemoteRole | ROLE_None |
Texture | S_KVehFact |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Trigger
Overrides: Actor.Trigger
VehicleDestroyed
event VehicleDestroyed (Vehicle V)
VehiclePossessed
event VehiclePossessed (Vehicle V)
VehicleUnPossessed
event VehicleUnPossessed (Vehicle V)