UE2:SVehicleTrigger (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- Trigger_ASUseAndPossess, Trigger_ASUseAndRespawn
- This class in other games:
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SVehicleTrigger General trigger to possess vehicles This trigger is automatically spawned by the vehicle and cannot be placed in levels.
Properties
Property group 'SVehicleTrigger'
bEnabled
Type: bool
Default value: True
Internal variables
BACKUP_bEnabled
Type: bool
Backup
bMarkWithPath
Type: bool
myMarker
Type: NavigationPoint
Default values
Property | Value |
---|---|
bCollideActors | False |
bHardAttach | True |
bOnlyAffectPawns | True |
CollisionHeight | 400.0 |
CollisionRadius | 80.0 |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Trigger
Overrides: Actor.Trigger
UsedBy
event UsedBy (Pawn user)
Overrides: Actor.UsedBy
Other instance functions
Reset
function Reset ()
Overrides: Actor.Reset