UE2:SpiderBaby (U2XMP)
Object >> Actor >> Decoration >> U2Decoration >> BreakableItem >> SpiderBaby |
- Package:
- U2Weapons
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SpiderBaby.uc $Author: Mbaldwin $ $Date: 12/13/02 5:15p $ $Revision: 29 $
Constants
AlertState
Value: 'Alert'
ExplodedState
Value: 'Exploded'
GestationState
Value: 'Gestation'
AttackTimer
Value: 'Attack'
CheckActivationTimer
Value: 'CheckActivation'
Properties
Property group 'SpiderBaby'
AttackDelaySeconds
Type: Object.Range
difficulty scaled.
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.5 |
AttackHeight
Type: float
Default value: 72.0
AttackRadius
Type: float
Default value: 180.0
bCacheTarget
Type: bool
Default value: True
bFertilized
Type: bool
GestationPeriod
Type: float
Default value: 3.0
MaxSize
Type: float
Default value: 1.5
MinSize
Type: float
Default value: 0.75
Skins_Alert
Default value, index 0: Shader'343T.AraknidPod.AraknidPodB'
Default value, index 1: Shader'343T.AraknidPod.AraknidPodC'
Skins_Alive
Default value, index 0: Shader'343T.AraknidPod.AraknidPodA'
Default value, index 1: Shader'343T.AraknidPod.AraknidPodC'
Skins_Dead
Default value, index 0: Shader'343T.AraknidPod.AraknidPodC'
Default value, index 1: Combiner'343T.AraknidPod.AraknidPodFleshy3'
Default value, index 2: Shader'343T.AraknidPod.AraknidPodC'
TeamNumber
Type: int
Default value: 43
Internal variables
AttackBeginSound
Type: Sound
Default value: Sound'U2WeaponsA.LeechGun.LG_UnfertilizedOpen'
AttackCollisionProxy
Type: CollisionProxyIncoming
AttackSound
Type: Sound
Default value: Sound'U2WeaponsA.LeechGun.LG_Jump'
AttackVictim
Type: Pawn
bSelfDestruct
Type: bool
CommandFile
Type: string
CommandLabel
Type: string
HatchOffset
Type: float
Default value: 5.0
InitialLocation
Type: Object.Vector
StartVelocity
Type: Object.Vector
Default values
Property | Value |
---|---|
bIgnoreSingularityDamage | True |
bIgnoreSingularityForces | True |
bNoStaticMeshCollide | True |
BreakParticleEffectsRefs[0] | ParticleSalamander'LeechFX.ParticleSalamander0' |
BrokenStaticMesh | StaticMesh'343M.Pickups.ammo_LG_split' |
CollisionHeight | 9.3 |
CollisionRadius | 26.0 |
DrawType | DT_StaticMesh |
HitPoints | 10 |
StaticMesh | StaticMesh'343M.Pickups.ammo_LG' |
Functions
Events
Destroyed
Overrides: Decoration.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay
Other instance functions
Attack
BreakApart
Overrides: BreakableItem.BreakApart
CanActivate
CleanupCollisionProxy
DelayedAttack
DoActivate
Fertilize
GetSpawnLocation
SelfDestruct
SetScale
SetSkin_Alert
SetSkin_Alive
SetSkin_Dead
SpawnBaby
TakeDamage
Overrides: BreakableItem.TakeDamage
Trigger
Overrides: Decoration.Trigger
ValidEnemy
States
@AlertState
@AlertState.BeginState
Overrides: Object.BeginState (global)
@AlertState.EndState
Overrides: Object.EndState (global)
@AlertState.UnTouch
Overrides: Actor.UnTouch (global)
@AlertState.CheckActivation
@AlertState.Trigger
Overrides: Trigger (global)
@ExplodedState
@GestationState
@GestationState.Tick
Overrides: Actor.Tick (global)