UE2:TimeRemainingMessage (U2)

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U2 Object >> Actor >> Info >> LocalMessage >> TimeRemainingMessage
Package:
U2

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Properties

FiveMinutesRemainingText

Type: string

Modifiers: localized


Default value: "Five minutes remaining"

FourMinutesRemainingText

Type: string

Modifiers: localized


Default value: "Four minutes remaining"

OneMinuteRemainingText

Type: string

Modifiers: localized


Default value: "One minute remaining"

TenSecondsRemainingText

Type: string

Modifiers: localized


Default value: "Ten seconds remaining"

ThirtySecondsRemainingText

Type: string

Modifiers: localized


Default value: "Thirty seconds remaining"

ThreeMinutesRemainingText

Type: string

Modifiers: localized


Default value: "Three minutes remaining"

TwoMinutesRemainingText

Type: string

Modifiers: localized


Default value: "Two minutes remaining"

Default values

Property Value
DrawColor
Member Value
B 0
G 0
MessageHolder "GameMessageHolder"
MessageLabel "GameMessageLabel"

Static functions

ClientReceive

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString