UE2:TimeRemainingMessage (U2)
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Object >> Actor >> Info >> LocalMessage >> TimeRemainingMessage |
- Package:
- U2
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Properties
FiveMinutesRemainingText
Type: string
Modifiers: localized
Default value: "Five minutes remaining"
FourMinutesRemainingText
Type: string
Modifiers: localized
Default value: "Four minutes remaining"
OneMinuteRemainingText
Type: string
Modifiers: localized
Default value: "One minute remaining"
TenSecondsRemainingText
Type: string
Modifiers: localized
Default value: "Ten seconds remaining"
ThirtySecondsRemainingText
Type: string
Modifiers: localized
Default value: "Thirty seconds remaining"
ThreeMinutesRemainingText
Type: string
Modifiers: localized
Default value: "Three minutes remaining"
TwoMinutesRemainingText
Type: string
Modifiers: localized
Default value: "Two minutes remaining"
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DrawColor |
| ||||||
MessageHolder | "GameMessageHolder" | ||||||
MessageLabel | "GameMessageLabel" |
Static functions
ClientReceive
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetColor
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: LocalMessage.GetColor
GetString
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString