UE2:TransBeacon (UT2004)
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Object >> Actor >> Projectile >> TranslocatorBeacon >> TransBeacon |
- Package:
- XWeapons
- Direct subclasses:
- BlueBeacon, ClassicTransbeacon, RedBeacon
- This class in other games:
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Translocator Beacon
Properties
bCanHitOwner
Type: bool
bDamaged
Type: bool
bHitWater
Type: bool
bNoAI
Type: bool
Disruption
Type: int
DisruptionThreshold
Type: int
Default value: 65
Disruptor
Type: Pawn
Flare
Type: xEmitter
Sparks
Type: TransBeaconSparks
Trail
Type: xEmitter
TransFlareClass
Type: class<TransFlareBlue>
Default value: Class'XEffects.TransFlareRed'
TranslocationTarget
Type: Actor
for AI
TransTrailClass
Type: class<TransTrail>
Default value: Class'XEffects.TransTrail'
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 64 | ||||||||
AmbientSound | Sound'WeaponSounds.Redeemer_Flight' | ||||||||
bBounce | True | ||||||||
bNetNotify | True | ||||||||
bNetTemporary | False | ||||||||
bOnlyDirtyReplication | True | ||||||||
bOwnerNoSee | True | ||||||||
bProjTarget | True | ||||||||
bUnlit | False | ||||||||
bUpdateSimulatedPosition | True | ||||||||
CollisionHeight | 10.0 | ||||||||
CollisionRadius | 10.0 | ||||||||
DamageRadius | 100.0 | ||||||||
DrawScale | 0.35 | ||||||||
DrawType | DT_StaticMesh | ||||||||
ExplosionDecal | Class'XEffects.RocketMark' | ||||||||
ImpactSound | Sound'WeaponSounds.P1GrenFloor1' | ||||||||
MomentumTransfer | 50000.0 | ||||||||
MyDamageType | Class'XWeapons.DamTypeTeleFrag' | ||||||||
NetUpdateFrequency | 8.0 | ||||||||
Physics | PHYS_Falling | ||||||||
PrePivot |
| ||||||||
SoundPitch | 128 | ||||||||
SoundRadius | 7.0 | ||||||||
SoundVolume | 250 | ||||||||
Speed | 1200.0 | ||||||||
StaticMesh | StaticMesh'WeaponStaticMesh.NewTranslocatorPuck' |
Functions
Events
Destroyed
Overrides: TranslocatorBeacon.Destroyed
EncroachedBy
Overrides: Actor.EncroachedBy
HitWall
Overrides: Projectile.HitWall
Landed
Overrides: Actor.Landed
PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay
Overrides: TranslocatorBeacon.PostBeginPlay
TakeDamage
Overrides: Actor.TakeDamage
Timer
Overrides: Actor.Timer
Other instance functions
AimUp
BotTranslocate
Disrupted
Overrides: TranslocatorBeacon.Disrupted
EndMonitoring
IsMonitoring
ProcessTouch
Overrides: Projectile.ProcessTouch
SetTranslocationTarget
States
MonitoringThrow
MonitoringThrow.Destroyed
Overrides: Destroyed (global)
MonitoringThrow.EndState
Overrides: Object.EndState (global)
MonitoringThrow.HitWall
Overrides: HitWall (global)
MonitoringThrow.Tick
Overrides: Actor.Tick (global)
MonitoringThrow.Touch
Overrides: Projectile.Touch (global)
MonitoringThrow.BotTranslocate
Overrides: BotTranslocate (global)
MonitoringThrow.EndMonitoring
Overrides: EndMonitoring (global)
MonitoringThrow.IsMonitoring
Overrides: IsMonitoring (global)