UE2:Trigger_ASMessageTrigger (UT2004)
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- Package:
- UT2k4Assault
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Trigger_ASMessageTrigger Broadcasts a message to all players
Properties
Property group 'Trigger_ASMessageTrigger'
AnnouncementLevel
Type: byte
Default value: 1
AnnouncerSound
Type: Sound
Announcer Sound played
AssaultTeam
Type: EPSM_AssaultTeam
Default value: EMT_All
Message
Type: string
Modifiers: localized
Message displayed
Default value: "My Message"
Priority
Type: AnnouncerQueueManager.EAPriority
Internal variables
bSoundsPrecached
Type: bool
Default values
Property | Value |
---|---|
bCollideActors | False |
Enums
EPSM_AssaultTeam
- EMT_Attackers
- EMT_Defenders
- EMT_All
Functions
Events
Trigger
Overrides: Actor.Trigger
Other instance functions
GetTeamNum
function byte GetTeamNum ()
PrecacheAnnouncer
simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)
Overrides: Actor.PrecacheAnnouncer