UE2:Trigger_ASMessageTrigger (UT2004)

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UT2004 Object >> Actor >> Triggers >> Trigger_ASMessageTrigger
Package:
UT2k4Assault

Trigger_ASMessageTrigger Broadcasts a message to all players

Properties

Property group 'Trigger_ASMessageTrigger'

AnnouncementLevel

Type: byte


Default value: 1

AnnouncerSound

Type: Sound

Announcer Sound played

AssaultTeam

Type: EPSM_AssaultTeam


Default value: EMT_All

Message

Type: string

Modifiers: localized

Message displayed

Default value: "My Message"

Priority

Type: AnnouncerQueueManager.EAPriority


Internal variables

bSoundsPrecached

Type: bool


Default values

Property Value
bCollideActors False

Enums

EPSM_AssaultTeam

EMT_Attackers
EMT_Defenders
EMT_All

Functions

Events

Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

GetTeamNum

function byte GetTeamNum ()


PrecacheAnnouncer

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: Actor.PrecacheAnnouncer