UE2:TurretProxy (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
- Direct subclass:
- RoundhouseTurretProxy
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TurretProxy.uc $Author$ $Date$ $Revision$
Properties
Property group 'TurretProxy'
MyProxyBall
Type: TurretProxyBall
RespawnDelay
Type: float
Default value: 60.0
TeamNumber
Type: int
TurretCost
Type: int
TurretDamageScale
Type: float
Default value: 2.0
Internal variables
bHaveSpawnedEffect
Type: bool
HasProxyBall
Type: bool
Default value: True
MyTurretDead
Type: bool
ProxyBallClass
Type: class<TurretProxyBall>
Default value: Class'Vehicles.TurretProxyBall'
SinceLastChecked
Type: float
SpawnEffect
Default value: Class'Vehicles.VehicleSpawnEffect'
Default values
Property | Value |
---|---|
AlternateSkins[0] | Shader'Arch_TurretsT.TurretControl.TurretControlFX_TD_01_Red' |
AlternateSkins[1] | Shader'Arch_TurretsT.TurretControl.TurretControlFX_TD_01_Blue' |
bBlockKarma | True |
bBlockPlayers | True |
bUsable | False |
StaticMesh | StaticMesh'Arch_TurretsM.TurretControl.TurretControl_Arm_TD_01' |
Functions
Events
Destroyed
event Destroyed ()
Overrides: UseProxy.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Tick
event Tick (float Delta)
Overrides: Actor.Tick
Other instance functions
OnUse
function OnUse (Actor Other)
Overrides: UseProxy.OnUse