UE2:U2DrakkDroid (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2DrakkDroid |
- Package:
- U2Pawns
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2DrakkDroid.uc
Properties
Property group 'U2DrakkDroid'
Type: bool
whether or not to explode when a navigation error occurs
Default value: True
PodOpenDelayTime
Type: float
time to wait while pod is opening or closing, in seconds
Default value: 3.0
RebuildTime
Type: float
time it takes for a pod to build the droid, maximum difficulty setting (lowest time)
Default value: 20.0
RepairDelayTime
Type: float
time to wait while repairing a drakk being serviced
Default value: 1.5
Internal variables
bDroidAvailable
Type: bool
bDroidPodOpen
Type: bool
DeathTimer
Type: float
HomeActor
Type: LookTarget
NPCCS
Type: U2NPCControllerShared
PodTrigger
Type: Trigger
Default values
Property | Value |
---|---|
AccelRate | 800.0 |
AmbientSound | Sound'U2Drakk.Ambient' |
AnimationControllerClass | None |
bCanKnockDown | False |
bCanStrafe | False |
bOverridesDamageEffect | True |
CollisionHeight | 45.0 |
ControllerClass | Class'U2Pawns.U2DrakkDroidController' |
DamageFilterClass | Class'U2Pawns.DamageFilterDrakk' |
GibSetClass | Class'U2Pawns.GibSetDrakkDroid' |
GroundSpeed | 800.0 |
Melee01MaxDamage | 45 |
Melee01MomentumPerUnitDamage | 1000 |
MeleeOdds | 1.0 |
MeleeRange | 40.0 |
Mesh | LegendMesh'GlmCharactersG.DrakkDroid' |
ParticleHitEffect | ParticleSalamander'Impact_Metal_AR.ParticleSalamander0' |
Skins[0] | Shader'CharacterFXT.Drakk.drakkdroidFX' |
SoundVolume | 96 |
TeamNumber | 42 |
TransientSoundRadius | 400.0 |
Functions
Static functions
DroidServiceRequested
Events
Destroyed
simulated event Destroyed ()
Overrides: U2Pawn.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: U2PawnBasic.PostBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: U2Pawn.Tick
Other instance functions
ClosePod
simulated function bool ClosePod ()
DroidDestroy
simulated function DroidDestroy ()
eventTakeDamage
function eventTakeDamage (int Damage, Pawn Instigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Pawn.eventTakeDamage
OpenPod
simulated function bool OpenPod ()
PossessedBy
function PossessedBy (Controller C)
Overrides: U2Pawn.PossessedBy
SpawnSuccessor
simulated function bool SpawnSuccessor ()
UnPossessed
function UnPossessed ()
Overrides: Pawn.UnPossessed