UE2:U2Kicker (U2XMP)
- Package:
- U2
- Direct subclass:
- U2KickReflector
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U2Kicker Creatures will jump on hitting this trigger in direction specified
Constants
MaxKickedClasses
Value: 4
Properties
Property group 'U2Kicker'
bActive
Type: bool
Default value: True
bKickOnJump
Type: bool
if true, kicker simply modifies Pawn's JumpZ temporarily (Pawns only)
bKillVelocity
Type: bool
(if !bKickOnJump) and true, kills affected actor's incoming velocity not just Z part
bRandomize
Type: bool
whether to randomize
KickedClasses
Type: name
Array size: 4 (MaxKickedClasses
)
names of classes which are affected (defaults to Pawns)
Default value: Pawn
KickedPawnTypes
Type: EKickedPawnType
if Pawn, which type to allow (KPT_RealPlayers)
Default value: KPT_RealPlayers
KickOnJumpMultiplier
Type: float
(if bKickOnJump), amount to multiply normal JumpZ by
Default value: 10.0
KickSound
Type: Sound
Default value: Sound'U2A.Effects.Kick'
KickSoundNoOverride
Type: bool
KickSoundPitch
Type: float
Default value: 1.0
KickSoundRadius
Type: float
Default value: 500.0
KickSoundSlot
Type: Actor.ESoundSlot
Default value: SLOT_Misc
KickSoundVolume
Type: float
Default value: 1.0
KickVelocity
Type: Object.Vector
(if !bKickOnJump) velocity (X/Y/Z) used to launch actor
Default value:
Member | Value |
---|---|
Z | 1200.0 |
Default values
Property | Value |
---|---|
bDirectional | True |
RemoteRole | ROLE_SimulatedProxy |
Enums
EKickedPawnType
- KPT_None
- KPT_All
- KPT_Players
- KPT_RealPlayers
Functions
Events
PostTouch
Overrides: Actor.PostTouch
Touch
Overrides: Actor.Touch
UnTouch
Overrides: Actor.UnTouch
Other instance functions
IsAffected
Trigger
Overrides: Actor.Trigger