UE2:U2NPCControllerBase states (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase (states) |
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States
@CantMoveState
@CantMoveState.BeginState
Overrides: LicenseeController.@CantMoveState.BeginState
@CantMoveState.eventBumpEnemy
Overrides: U2NPCControllerShared.eventBumpEnemy (global)
@CantMoveState.IsFrozen
Overrides: Controller.IsFrozen (global)
@CantMoveState.IsMobile
Overrides: Controller.IsMobile (global)
@CantMoveState.UnFreeze
Overrides: LicenseeController.UnFreeze (global)
@DeadState
Inherits from: Controller.@DeadState
Ignores: BeginFalling, EnemyInLeapRange, EnemyInMeleeRange, EnemyNotVisible, eventTakeDamage, eventTookDamage, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, SetTestMoveTarget, ShotFiredNotification
@DeadState.BeginState
Overrides: Object.BeginState (global)
@DeadState.PlayRandomSound
Overrides: PlayRandomSound (global)
@FindAirState
Ignores: HearNoise, NotifyBump, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@FindAirState.BeginState
Overrides: Object.BeginState (global)
@FindAirState.EndState
Overrides: Object.EndState (global)
@FindAirState.NotifyHeadVolumeChange
Overrides: Controller.NotifyHeadVolumeChange (global)
@FindAirState.NotifyHitWall
Overrides: Controller.NotifyHitWall (global)
@FindAirState.PickDestination
@FindAirState.PlayRandomSound
Overrides: PlayRandomSound (global)
@FrozenState
Extends: @CantMoveState
Ignores: EnemyInLeapRange, EnemyInMeleeRange, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@HandleInvalidLandingState
Extends: @MoveToGoalBaseState
Ignores: BeginFalling, DamageAttitudeTo, EnemyInLeapRange, EnemyInMeleeRange, EnemyNotVisible, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, ShotFiredNotification
@HandleInvalidLandingState.BeginState
Overrides: Object.BeginState (global)
@HandleInvalidLandingState.EndState
Overrides: Object.EndState (global)
@HandleInvalidLandingState.CanDodge
Overrides: U2NPCControllerShared.CanDodge (global)
@HandleInvalidLandingState.EnemyAcquired
Overrides: U2NPCControllerShared.EnemyAcquired (global)
@HandleInvalidLandingState.GetStepDownDestination
@HandleInvalidLandingState.HandledInvalidLanding
@HandleInvalidLandingState.HandlePanic
Overrides: HandlePanic (global)
@HandleInvalidLandingState.NotifyInvalidLanding
Overrides: NotifyInvalidLanding (global)
@HandleInvalidLandingState.NotifyValidLanding
Overrides: Controller.NotifyValidLanding (global)
@HandleInvalidLandingState.PickDestination
@LandedHardState
Inherits from: LicenseeController.@LandedHardState
Ignores: BeginFalling, EnemyNotVisible, HearNoise, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, ShotFiredNotification
@LandedHardState.BeginState
Overrides: LicenseeController.@LandedHardState.BeginState
@LandedHardState.LandedHardDone
Overrides: LicenseeController.@LandedHardState.LandedHardDone
@LandedHardState.PlayRandomSound
Overrides: PlayRandomSound (global)
@MoveToGoalBaseState
@MoveToGoalBaseState.StartFalling
Overrides: Controller.StartFalling (global)
@ScriptedDialogState
Extends: @ScriptedState
@ScriptedDialogState.BeginState
Overrides: @ScriptedState.BeginState
@ScriptedDialogState.DialogEnd
Overrides: Actor.DialogEnd (global)
@ScriptedDialogState.EndState
Overrides: @ScriptedState.EndState
@ScriptedDialogState.AvoidFriendlyBump
Overrides: @ScriptedState.AvoidFriendlyBump
@ScriptedDialogState.DialogPause
Overrides: Actor.DialogPause (global)
@ScriptedDialogState.DialogSetEndingFocus
Overrides: Actor.DialogSetEndingFocus (global)
@ScriptedDialogState.DialogSetFocus
Overrides: Actor.DialogSetFocus (global)
@ScriptedDialogState.DialogUnPause
Overrides: U2NPCControllerScriptable.DialogUnPause (global)
@ScriptedDialogState.eventTakeDamage
Overrides: eventTakeDamage (global)
@ScriptedDialogState.IsDialogPaused
Overrides: U2NPCControllerScriptable.IsDialogPaused (global)
@ScriptedDialogState.PlayRandomSound
Overrides: PlayRandomSound (global)
@ScriptedDialogState.PreparedForDialog
Overrides: Actor.PreparedForDialog (global)
@ScriptedState
Extends: @MoveToGoalBaseState
@ScriptedState.ActorRangeTransition
@ScriptedState.AnimEnd
@ScriptedState.BeginState
Overrides: Object.BeginState (global)
@ScriptedState.EndState
Overrides: Object.EndState (global)
@ScriptedState.FinishedRotation
@ScriptedState.NotifyLanded
Overrides: Controller.NotifyLanded (global)
@ScriptedState.SeeAlertFriend
@ScriptedState.SeeFriend
@ScriptedState.AllowFriendlyBumpStateChanges
Overrides: U2NPCControllerShared.AllowFriendlyBumpStateChanges (global)
@ScriptedState.AvoidFriendlyBump
@ScriptedState.EnableProbeEvent
Overrides: U2NPCController.EnableProbeEvent (global)
@ScriptedState.EnemyAcquired
Overrides: U2NPCControllerShared.EnemyAcquired (global)
@ScriptedState.eventAutoBegin
Overrides: U2NPCControllerScriptable.eventAutoBegin (global)
@ScriptedState.GetMoveSpeed
Overrides: U2NPCControllerShared.GetMoveSpeed (global)
@ScriptedState.GetStateInfoString
Overrides: Controller.GetStateInfoString (global)
@ScriptedState.GetTacticalMoveType
Overrides: GetTacticalMoveType (global)
@ScriptedState.HandleDestinationReached
Overrides: U2NPCControllerShared.HandleDestinationReached (global)
@ScriptedState.HandleFinishedRotation
@ScriptedState.MaybeAvoidFriendlyBump
Overrides: U2NPCControllerShared.MaybeAvoidFriendlyBump (global)
@ScriptedState.NotifyUnuse
Overrides: U2NPCControllerShared.NotifyUnuse (global)
@ScriptedState.SetDestination
@ScriptedState.SetSpecialGoal
Overrides: U2NPCControllerShared.SetSpecialGoal (global)
@ScriptedState.TurnToActor
Overrides: U2NPCControllerScriptable.TurnToActor (global)
@ScriptedState.UnuseActor
Overrides: U2NPCControllerShared.UnuseActor (global)
@ScriptedState.UseActor
Overrides: U2NPCControllerShared.UseActor (global)
@TestMoveState
Extends: @MoveToGoalBaseState
@UsingState
@UsingState.EndState
Overrides: Object.EndState (global)
@UsingState.NotifyUnuse
Overrides: U2NPCControllerShared.NotifyUnuse (global)
@UsingState.UnuseActor
Overrides: U2NPCControllerShared.UnuseActor (global)
@UsingState.UseActor
Overrides: U2NPCControllerShared.UseActor (global)
@WanderingPanicState
Extends: @WanderingState
Ignores: BeginFalling, EnemyInLeapRange, EnemyInMeleeRange, EnemyNotVisible, HearNoise, NotifyBump, NotifyHitWall, NotifyLanded, @WanderingState.SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@WanderingPanicState.BeginState
Overrides: @WanderingState.BeginState
@WanderingPanicState.EndState
Overrides: @WanderingState.EndState
@WanderingPanicState.Tick
Overrides: Actor.Tick (global)
@WanderingPanicState.AllowHitSounds
Overrides: Controller.AllowHitSounds (global)
@WanderingPanicState.CanDodge
Overrides: U2NPCControllerShared.CanDodge (global)
@WanderingPanicState.CanFire
Overrides: U2NPCController.CanFire (global)
@WanderingPanicState.CanKillIfStuck
Overrides: @WanderingState.CanKillIfStuck
@WanderingPanicState.CanTeleportIfStuck
Overrides: @WanderingState.CanTeleportIfStuck
@WanderingPanicState.HandlePanic
Overrides: HandlePanic (global)
@WanderingState
@WanderingState.BeginState
Overrides: Object.BeginState (global)
@WanderingState.EndState
Overrides: Object.EndState (global)
@WanderingState.NotifyPhysicsVolumeChange
Overrides: U2NPCControllerShared.NotifyPhysicsVolumeChange (global)
@WanderingState.SeeAlertFriend
@WanderingState.CanKillIfStuck
@WanderingState.CanTeleportIfStuck
@WanderingState.ClampVerticalComponent
@WanderingState.DeferTo
Overrides: DeferTo (global)
@WanderingState.GetDestinationVector
@WanderingState.GetExtraWanderDistance
@WanderingState.GetFlyingMoveSpeed
@WanderingState.GetModifiedMoveSpeed
@WanderingState.GetSwimmingMoveSpeed
@WanderingState.GetWalkingMoveSpeed
@WanderingState.GetWanderDirection
@WanderingState.GetWanderDirectionFlying
@WanderingState.GetWanderDirectionSwimming
@WanderingState.GetWanderDirectionWalking
@WanderingState.GetWanderDistanceModifier
@WanderingState.PickDestination
@WanderingState.SetWanderMoveSpeed
@WanderingState.ShouldWanderPause
@WanderingState.WanderDidMoveSpecialHandling
@WanderingState.WanderPauseSpecialAnimation
@WanderingState.WanderPauseSpecialHandling