UE2:Warlord (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- SkaarjPack
- This class in other games:
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
bRocketDir
Type: bool
Default values
Functions
Events
Falling
singular event Falling ()
Overrides: Pawn.Falling
HitWall
event HitWall (Object.Vector HitNormal, Actor HitWall)
Overrides: Pawn.HitWall
Landed
event Landed (Object.Vector HitNormal)
Overrides: xPawn.Landed
PostBeginPlay
event PostBeginPlay ()
Overrides: Monster.PostBeginPlay
Other instance functions
Dodge
function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)
Overrides: xPawn.Dodge
FireProjectile
function FireProjectile ()
Overrides: Monster.FireProjectile
Flap
function Flap ()
GetFireStart
Overrides: Monster.GetFireStart
PlayDirectionalDeath
simulated function PlayDirectionalDeath (Object.Vector HitLoc)
Overrides: xPawn.PlayDirectionalDeath
PlayDirectionalHit
simulated function PlayDirectionalHit (Object.Vector HitLoc)
Overrides: xPawn.PlayDirectionalHit
PlayTakeHit
Overrides: Monster.PlayTakeHit
PlayVictory
function PlayVictory ()
Overrides: Monster.PlayVictory
RangedAttack
function RangedAttack (Actor A)
Overrides: Monster.RangedAttack
SameSpeciesAs
Overrides: Monster.SameSpeciesAs
SetMovementPhysics
function SetMovementPhysics ()
Overrides: Monster.SetMovementPhysics
Step
function Step ()