UE3:AmbientSoundSimpleToggleable (UT3)
Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundSimpleToggleable |
- Package:
- Engine
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'AmbientSoundSimpleToggleable'
bFadeOnToggle
Type: bool
FadeInDuration
Type: float
Default value: 1.0
FadeInVolumeLevel
Type: float
Default value: 1.0
FadeOutDuration
Type: float
Default value: 1.0
FadeOutVolumeLevel
Type: float
Internal variables
bCurrentlyPlaying
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed ambient sounds on clients
Default values
Property | Value |
---|---|
bAutoPlay | False |
bNoDelete | True |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
SoundCueInstance | SoundCue'Engine.Default__AmbientSoundSimpleToggleable:SoundCue0' |
SoundNodeInstance | SoundNodeAmbient'Engine.Default__AmbientSoundSimpleToggleable:SoundNodeAmbient0' |
Subobjects
AudioComponent0
Class: Engine.AudioComponent
Inherits from: AmbientSoundSimple.AudioComponent0
No new values.
DrawSoundRadius0
Class: Engine.DrawSoundRadiusComponent
Inherits from: AmbientSoundSimple.DrawSoundRadius0
No new values.
SoundCue0
Class: Engine.SoundCue
Inherits from: AmbientSoundSimple.SoundCue0
No new values.
SoundNodeAmbient0
Class: Engine.SoundNodeAmbient
Inherits from: AmbientSoundSimple.SoundNodeAmbient0
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: AmbientSoundSimple.Sprite
No new values.
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
ReplicatedEvent
Overrides: Actor.ReplicatedEvent
Other instance functions
OnToggle
Handling Toggle event from Kismet.
StartPlaying
StopPlaying