UE3:NavMeshGoal_At (UDK)
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Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_At |
- Package:
- Engine
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Properties
bKeepPartial
Type: bool
Should keep track of cheapest path even if don't reach goal
Goal
Type: Object.Vector
Location to reach
GoalDist
Type: float
Within this acceptable distance
GoalPoly
Type: pointer{FNavMeshPolyBase}
Modifiers: private, native
PartialGoal
Type: pointer{FNavMeshPolyBase}
Modifiers: private, native
Functions
Static functions
AtActor
static function bool AtActor (NavigationHandle NavHandle, Actor GoalActor, optional float Dist, optional bool bReturnPartial)
AtLocation
static function bool AtLocation (NavigationHandle NavHandle, Object.Vector GoalLocation, optional float Dist, optional bool bReturnPartial)
Native functions
RecycleNative
native function RecycleNative ()
Events
Recycle
event Recycle ()
Overrides: NavMeshPathGoalEvaluator.Recycle