UE3:SeqEvent_LevelLoaded (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_LevelLoaded |
- Package:
- Engine
- This class in other games:
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This event will be fired when a level is loaded and made visible. It is primarily used for notifying when a sublevel is associated with the world.
Default values
Property | Value | ||||
---|---|---|---|---|---|
bPlayerOnly | False | ||||
ObjName | "Level Loaded" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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OutputLinks[2] |
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Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding
a individual class version to the result. When a class is first created, the number should be 0; each time one of the
link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.