UE3:SeqEvent_LevelLoaded (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_LevelLoaded
Package:
Engine
This class in other games:

This event will be fired when a level is loaded and made visible. It is primarily used for notifying when a sublevel is associated with the world.

Default values

Property Value
bPlayerOnly False
ObjName "Level Loaded"
OutputLinks[0]
Member Value
LinkDesc "Loaded and Visible"
OutputLinks[1]
Member Value
LinkDesc "Beginning of Level"
OutputLinks[2]
Member Value
LinkDesc "Level Reset"

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.