UE3:SeqEvent_LevelLoaded (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_LevelLoaded |
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This event will be fired when a level is loaded and made visible. It is primarily used for notifying when a sublevel is associated with the world.
Default values
Property | Value |
---|---|
bPlayerOnly | False |
ObjName | "Level Loaded And Visible" |