UE3:TriggerVolume (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- DynamicTriggerVolume
- This class in other games:
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Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bColored | True | ||||||||||
bProjTarget | True | ||||||||||
BrushColor |
| ||||||||||
CollisionType | COLLIDE_CustomDefault | ||||||||||
SupportedEvents[1] | Class'Engine.SeqEvent_TakeDamage' |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Volume.PostBeginPlay
Other instance functions
StopsProjectile
simulated function bool StopsProjectile (Projectile P)
Overrides: Actor.StopsProjectile