UE3:TriggerVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> TriggerVolume
Package:
Engine
Direct subclass:
DynamicTriggerVolume
This class in other games:


Default values

Property Value
bColored True
bProjTarget True
BrushColor
Member Value
A 255
B 100
G 255
R 100
CollisionType COLLIDE_CustomDefault
SupportedEvents[1] Class'Engine.SeqEvent_TakeDamage'

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
ReplacementPrimitive None

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Volume.PostBeginPlay


Other instance functions

StopsProjectile

simulated function bool StopsProjectile (Projectile P)

Overrides: Actor.StopsProjectile