UE3:UTUIButtonBarButton (UDK)
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Object >> UIRoot >> UIScreenObject >> UIObject >> UIButton >> UILabelButton >> UTUIButtonBarButton |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStorePublisher
- This class in other games:
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Modified version of label button that doesn't accept focus on console.
Default values
Property | Value |
---|---|
BackgroundImageComponent | UIComp_DrawImage'ButtonBarBackgroundImageTemplate' |
StringRenderComponent | UIComp_DrawString'ButtonBarStringRenderer' |
Subobjects
ButtonBarBackgroundImageTemplate
Class: Engine.UIComp_DrawImage
Property | Value | ||||
---|---|---|---|---|---|
ImageStyle |
| ||||
StyleResolverTag | 'Background Image Style' |
ButtonBarStringRenderer
Class: Engine.UIComp_DrawString
Property | Value | ||||
---|---|---|---|---|---|
AutoSizeParameters[0] |
| ||||
StringStyle |
| ||||
StyleResolverTag | 'Caption Style' |
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UILabelButton.WidgetEventComponent
No new values.
Native functions
CanAcceptFocus
native function bool CanAcceptFocus (optional int PlayerIndex, optional bool bIncludeParentVisibility) const
Overrides: UIObject.CanAcceptFocus
Determines whether this widget can become the focused control.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player to check focus availability
- bIncludeParentVisibility - indicates whether the widget should consider the visibility of its parent widgets when determining whether it is eligible to receive focus. Only needed when building navigation networks, where the widget might start out hidden (such as UITabPanel).
Returns:
- TRUE if this widget (or any of its children) is capable of becoming the focused control.