UE3:UTUIButtonBarButton (UT3)
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Object >> UIRoot >> UIScreenObject >> UIObject >> UIButton >> UILabelButton >> UTUIButtonBarButton |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStorePublisher
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Modified version of label button that doesn't accept focus on console.
Default values
Property | Value |
---|---|
BackgroundImageComponent | UIComp_DrawImage'ButtonBarBackgroundImageTemplate' |
StringRenderComponent | UIComp_DrawString'ButtonBarStringRenderer' |
Subobjects
ButtonBarBackgroundImageTemplate
Class: Engine.UIComp_DrawImage
Property | Value | ||||
---|---|---|---|---|---|
ImageStyle |
| ||||
StyleResolverTag | 'Background Image Style' |
ButtonBarStringRenderer
Class: Engine.UIComp_DrawString
Property | Value | ||||
---|---|---|---|---|---|
AutoSizeParameters[0] |
| ||||
StringStyle |
| ||||
StyleResolverTag | 'Caption Style' |
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UILabelButton.WidgetEventComponent
No new values.
Native functions
CanAcceptFocus
Overrides: UIObject.CanAcceptFocus
Determines whether this widget can become the focused control.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player to check focus availability
Returns:
- TRUE if this widget (or any of its children) is capable of becoming the focused control.